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Type: Posts; User: arablau

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  1. Replies
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    I actually have it all figured out! I can load...

    I actually have it all figured out!
    I can load COLLADA files and display them nicely. Plus I have a camera that can revolve around the model I loaded!
    YAY for learning OpenGL!

    I do have some...
  2. Thread: glDrawElements

    by arablau
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    1,191

    glDrawElements

    Hi everyone,

    I had a quick question about the use of glDrawElements.

    The last argument to this function is a pointer to the indices for drawing the elements.

    In the tutorials I've done, I...
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    Yes, I have used that before and had it work on...

    Yes, I have used that before and had it work on this exact same vertex area.
    Previously, I had ALL of the setup code in CreateGeometry(). By that, I mean I had all of the buffer creation, and...
  4. Replies
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    969

    Basic Rendering Issue

    Hi everyone,

    So I have sorted out the problems I had earlier in loading geometry from a file and setting up the buffers etc. and am now running without errors but am still seeing a blank screen....
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    You are amazing. Thank you so much. I have...

    You are amazing. Thank you so much.
    I have those problems worked out now and there are no more errors but instead of getting my object to render I get a white screen now.

    Which is strange...
  6. Replies
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    3,550

    Thank you for pointing those out!! The index...

    Thank you for pointing those out!!

    The index being always 0 in updatebuffers isn't a problem now since I am only trying to draw one object. There is only one geometry in my geometry map.

    It...
  7. Replies
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    VAO not binding?

    Hi everyone,

    I have code in a function called updatebuffers() that creates VAOs for me and vbos and sets the appropriate bindings I want. This function sets my global GLuint* vaos variable and...
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    How should I manage my VAOs and VBOs?

    I'm sure you've heard this question a lot, and I've read thoughts on other forums but I haven't found anything in my search here.

    My question is, how should I separate objects among different VAOs...
  9. Replies
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    1,762

    Rendering data read from file.

    Hey everyone!

    I am having trouble rendering data I read in from a Collada file.
    I have written an interface to read vertex, normal, texture, etc data from a Collada file and store it into my own...
  10. Thread: Animation

    by arablau
    Replies
    6
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    5,336

    Thank you for the excellent reply Dark Photon....

    Thank you for the excellent reply Dark Photon. That helped me out quite a bit.
    I've decided to use COLLADA for the project I am working on now since I can quickly import the mesh data and render it...
  11. Thread: Animation

    by arablau
    Replies
    6
    Views
    5,336

    Yes, I know .obj does not support animation. That...

    Yes, I know .obj does not support animation. That is why I am asking for what file formats do support animation / can animations be stored in a separate file.
    I don't know much about how animations...
  12. Thread: Animation

    by arablau
    Replies
    6
    Views
    5,336

    Animation

    Hi everyone,

    I am new to OpenGL and the forums and have searched for some topics on animating objects without finding any conclusive information for my question.

    I use 3DS Max to model my 3D...
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    Storing 3D data

    Hi everyone,
    I have never used OpenGL but I think it might be the solution to a problem I have.

    I want a way to store vertex data where I could add vertices to the structure and have it...
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