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Type: Posts; User: alariq

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    arekkusu, you are right I noticed this also. But,...

    arekkusu, you are right I noticed this also. But, at the same, time if you look at description of valid targets for glGetCompressedTexImage you'll see that TEXTURE_2D_ARRAY is not listed.
    Moreover ...
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    reading back compressed texture array.

    Hello I am loading set of textures and create texture array from them in compressed format. This works fine because I see my shaders are working.
    But later I decided to use compressed data from the...
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    Yeah it is actually gl_FragDepth :-) I agree,...

    Yeah it is actually gl_FragDepth :-)
    I agree, directly converting to 24bit int values could be faster.
    Thanks very much for help.
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    combining Z-buffers

    Hi, All

    The thing i want to do is a combination of "conventional rendering" (say render something into render target) and overlay raytraced image.
    I have a raytracing kernel which outputs PBO...
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