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Type: Posts; User: Triffid

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    Unfortunately, frame buffering is not the...

    Unfortunately, frame buffering is not the problem. I had been using it at first, but i thought it can be the cause, so i removed it. But the performance problem remains with enabled or disabled...
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    Well, I must be missing something, because even...

    Well, I must be missing something, because even if I try to remove glFlush, and move glutPostRedisplay with position calculations to idle function, I keep getting big performance drops after a while.
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    I was asking exactly what you are answering. I...

    I was asking exactly what you are answering. I understand the basic idea now, I should study some more game loop princips to get more complex overview.

    Thanks to both of you.
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    If I see the point of your technique, the...

    If I see the point of your technique, the redisplay process must be outside of the display function, handled by keyboard events or idle functions. But how should i define the idle function, when I...
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    Why is FPS usage bad? If i get this right, the...

    Why is FPS usage bad? If i get this right, the 0.5ms is just another expression of 2000 FPS.

    But thanks for reminding me the glFlush and glFinish difference, this should be the problem. Did not...
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    Problem with lagging animation over time

    I have simple scene with GLUT sphere moving from side to side, but few moments after the scene starts, movement turns laggy and FPS drops from standart 2000 to 500 every second.

    Do you have any...
  7. Of course you are right. Thanks

    Of course you are right.

    Thanks
  8. I don't have the code on this computer, but I...

    I don't have the code on this computer, but I will post it later.

    In any way, I found out that the problem must be in material used on the sphere or in a ligting of the scene because when I turn...
  9. It's somehow affected by polygon count of the...

    It's somehow affected by polygon count of the sphere. If I lower it to 3, the text is visible, but it's grey instead of white. On higher polygon count, the text isn't visible.

    Any idea why?
  10. glutBitmapCharacter with glutSolidSphere problem

    Hello,

    I am trying to create a scene with GLUT bitmap text and GLUT sphere at the same time (ortho and then pespective matrix).

    Both are displayed well until I try to refresh the scene with...
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