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Type: Posts; User: giordi

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    I am using shader pipeline, that s what I was...

    I am using shader pipeline, that s what I was thinking , remapping the texture coordinate in the correct range, I was wondering if this was correct approach.
    Now I need to find a way to figure out...
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    THank you for your answer , i knew the wrap...

    THank you for your answer , i knew the wrap methods , problem is I dont want any of them , I dont want to tile , I dont want to extend the color etc.
    If I am correct when I load the texture no...
  3. Does ur program work without using a shader?...

    Does ur program work without using a shader? opengl should draw with a default color , for example if i draw without shader it draws white.
    If without shader works well then you are 100% sure the...
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    how to handle texture outside range 0-1.0

    Hello everyone , I would like to load a model (obj ) in my 3d viewport , I can load it no proble all works good.
    I also wish to load the texrure , only problem is that the texture ranges bigger then...
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    Is quite hard to understand you man :) I am not...

    Is quite hard to understand you man :)
    I am not exacly sure what you need but you can check here:
    https://www.youtube.com/playlist?list=PLRwVmtr-pp06qT6ckboaOhnm9FxmzHpbY

    It goes all the way...
  6. Drawing wireframe single pass , switch on off

    Hello everyone !
    My name is Marco Giordano and I am new on this forum.
    I started studying opengl for a month or so and I was able to get some basic decent result, a 3D viewport with loading objs,...
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