Thank you guys for quick and detailed answers!
Type: Posts; User: megaes
Thank you guys for quick and detailed answers!
Hi.
I have found this thread using Google :)
I have framework with OpenGL 4.2 & OpenCL. Now i'm updating it to OpenGL 4.3 version and trying to use compute shaders. But computer shaders are...
But you use GL_ARB_separate_shader_objects and i dont
Excuse me, but what about my problem?! :)
Ok, i know, my English sucks, i will explain the problem using another words:
I have an OpenGL context with OpenGL 4.2 core profile, i don't use...
Ok. Here is my pseudo code for GL 4.1
There are 2 UBOs, which are declared in shader
layout(std140,row_major) uniform Common {
float fTime;
mat4 mProjection;
};
...
Hi,
Setting of binding point for UBO through GLSL doesnt work for me. Is it my problem or driver bug? I'm using the core profile and "classic" shader initialization. And my OS is Vista x64