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Type: Forum Threads; User: driver

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  1. shader efficiency

    Started by driver, 09-16-2014 08:02 PM
    shader program
    • Replies: 2
    • Views: 268
    Last Post: 09-19-2014 01:37 PM
    by GClements  Go to last post
  2. maximizing performance

    Started by driver, 08-14-2014 08:28 AM
    fermi
    • Replies: 1
    • Views: 282
    Last Post: 08-15-2014 12:19 AM
    by mbentrup  Go to last post
  3. barrier() stalls which threads

    Started by driver, 07-31-2014 11:05 AM
    barrier, synchronization
    • Replies: 0
    • Views: 351
    Last Post: 07-31-2014 11:05 AM
    by driver  Go to last post
    • Replies: 0
    • Views: 317
    Last Post: 07-14-2014 07:43 AM
    by driver  Go to last post
  4. value on gpu (check from cpu)

    Started by driver, 06-26-2014 12:34 PM
    fast memory check
    • Replies: 2
    • Views: 746
    Last Post: 06-26-2014 03:19 PM
    by carsten neumann  Go to last post
    • Replies: 2
    • Views: 525
    Last Post: 06-17-2014 11:15 AM
    by Osbios  Go to last post
    • Replies: 1
    • Views: 419
    Last Post: 05-15-2014 09:31 AM
    by carsten neumann  Go to last post
  5. nice library for drawing graphics pipeline workflow

    Started by driver, 05-01-2014 07:01 AM
    pipeline drawing library
    • Replies: 2
    • Views: 844
    Last Post: 05-13-2014 01:27 PM
    by driver  Go to last post
  6. clearing memory on the cpu side

    Started by driver, 05-01-2014 06:40 PM
    memory
    • Replies: 2
    • Views: 758
    Last Post: 05-02-2014 08:50 AM
    by reto.koradi  Go to last post
  7. gpu/cpu memory consumption at particular point

    Started by driver, 04-23-2014 07:44 AM
    memory allocation
    • Replies: 3
    • Views: 663
    Last Post: 04-23-2014 07:47 PM
    by reto.koradi  Go to last post
  8. eye coord to texture coord

    Started by driver, 04-16-2014 07:49 AM
    coordinate conversion, fragment shader
    • Replies: 1
    • Views: 546
    Last Post: 04-16-2014 12:23 PM
    by Brokenmind  Go to last post
  9. vertex shader not running on all vertices

    Started by driver, 03-14-2014 09:09 AM
    vertex shader
    • Replies: 1
    • Views: 689
    Last Post: 03-14-2014 12:53 PM
    by driver  Go to last post
  10. casting types in shaders

    Started by driver, 02-10-2014 11:47 AM
    casting between types
    • Replies: 1
    • Views: 687
    Last Post: 02-10-2014 01:39 PM
    by Aleksandar  Go to last post
  11. sub-bindings with GL_SHADER_STORAGE_BUFFER

    Started by driver, 02-02-2014 08:00 PM
    sub-binding
    • Replies: 1
    • Views: 684
    Last Post: 02-10-2014 11:37 AM
    by driver  Go to last post
  12. using unsigned short in glsl compute shader

    Started by driver, 01-29-2014 11:20 AM
    compute shader, unsigned short
    • Replies: 1
    • Views: 1,021
    Last Post: 01-30-2014 02:37 AM
    by AHeumann  Go to last post
  13. pass by reference buffers in shaders

    Started by driver, 01-27-2014 12:27 PM
    buffer, call by reference
    • Replies: 2
    • Views: 844
    Last Post: 01-27-2014 06:12 PM
    by Dark Photon  Go to last post
  14. 1.#R values from the Gpu

    Started by driver, 11-08-2013 09:17 PM
    gpu
    • Replies: 2
    • Views: 1,115
    Last Post: 11-14-2013 02:16 PM
    by driver  Go to last post
  15. reading data back from compute shader

    Started by driver, 11-10-2013 09:11 AM
    glmapbuffer
    • Replies: 3
    • Views: 1,132
    Last Post: 11-12-2013 01:03 PM
    by carsten neumann  Go to last post
  16. same buffer bound to different targets?

    Started by driver, 10-22-2013 10:53 AM
    • Replies: 1
    • Views: 763
    Last Post: 10-23-2013 12:28 PM
    by GClements  Go to last post
  17. sampling from a non-existing texture

    Started by driver, 10-03-2013 09:46 AM
    texture sampling
    • Replies: 1
    • Views: 1,246
    Last Post: 10-04-2013 02:22 AM
    by Osbios  Go to last post
  18. local variables in glsl shader

    Started by driver, 10-03-2013 10:21 AM
    glsl shader
    • Replies: 1
    • Views: 1,000
    Last Post: 10-03-2013 05:30 PM
    by Dark Photon  Go to last post
  19. imageStore when internal format is GL_LUMINANCE16

    Started by driver, 10-02-2013 10:13 AM
    imagestore, opengl, texture
    • Replies: 1
    • Views: 1,867
    Last Post: 10-02-2013 12:51 PM
    by GClements  Go to last post
  20. getting texture dimensions from inside a shader

    Started by driver, 09-25-2013 08:19 AM
    textures
    • Replies: 1
    • Views: 1,172
    Last Post: 09-25-2013 11:06 AM
    by mbentrup  Go to last post
  21. fragment shader hanging

    Started by driver, 09-18-2013 08:22 AM
    fragment shader
    • Replies: 1
    • Views: 1,229
    Last Post: 09-18-2013 10:11 AM
    by carsten neumann  Go to last post
  22. glBindImageTexture

    Started by driver, 09-16-2013 09:40 AM
    glbindimagetexture
    • Replies: 3
    • Views: 1,505
    Last Post: 09-18-2013 08:24 AM
    by driver  Go to last post
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