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Type: Posts; User: korgan00

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    Thx, i will!

    Thx, i will!
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    Oh thx, it is working now!!! i can continue with...

    Oh thx, it is working now!!! i can continue with my learning :)
    manythx again!
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    Those are normalized values if im on the right...

    Those are normalized values if im on the right way. Anyway, i tryed bigger values and still the same result.
    Im sure, that im forgetting something. Someone can compile and test it?
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    "t" is between 0-1, rotate use a fraction of 360...

    "t" is between 0-1, rotate use a fraction of 360 and 720, i think that this rotations are alright.

    model_matrix is a transformation matrix for cube, not for camera, then, camera is on 0,0,0...
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    OpenGL primitive Restart

    Im learning about opengl 4.3 and I am doing an reference guide book's example using SDL 2.0.
    The only thing that i can see is a black window, i dont know what i should do. Anyone can help me?
    ...
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