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Type: Posts; User: murrdpirate

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  1. Thanks guys, I appreciate the responses. ...

    Thanks guys, I appreciate the responses. Arekkusu, you were correct, the computational expense of compression actually makes it slightly slower. I didn't think compression would be so expensive on...
  2. Compress texture within OpenGL context, send to main memory

    Is there a way that I can compress a texture within an OpenGL context, send the compressed texture into main memory, and then later bring that compressed texture back into OpenGL? I know this is a...
  3. Yeah, the application is a separate process and...

    Yeah, the application is a separate process and it does not provide me with an API. The D3D::GetBackBuffer method in the Windows API allows you to copy the backbuffer for the entire desktop into a...
  4. Obtaining backbuffer of entire monitor

    For my application, I need to copy the window of a 3rd party application into a texture. I don't have access to the OpenGL context of this 3rd party application, so my hope is that I can access the...
  5. Thanks, I definitely appreciate getting pointers...

    Thanks, I definitely appreciate getting pointers to things that may be useful. I'll look into that stuff.

    I misspoke when I said 'different applications.' It's actually one process with multiple...
  6. Copy back buffer from one application and use in another application

    I'm working with the API for an application called STK (Systems Tool Kit, similar to Google Earth). The API allows me to control when renders take place, but I don't have immediate access to...
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