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Type: Posts; User: rakketh

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  1. Thanks for the informative reply. I'm...

    Thanks for the informative reply.



    I'm currently binding my indices to a VBO (GL_ELEMENT_ARRAY_BUFFER), so I just render the whole thing. Are you saying it would be more efficient to send the...
  2. Do you mean 2D as in a mostly flat terrain, or as...

    Do you mean 2D as in a mostly flat terrain, or as a reference to Settlers' original implementation? Although I am copying the look to an extent, it will be a 3D world with the ability to rotate the...
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    I'm new to OpenGL, so this might be bad...

    I'm new to OpenGL, so this might be bad information, but I'm also using it from Java (JOGL) and have been wondering about vector/matrix libraries too. I have seen that the android libraries have a...
  4. Rendering terrain - multiple draw calls or draw whole VBO?

    I have a simple terrain based on a perlin noise heightmap that is about 64 times larger than what will be rendered on screen (8 times in each direction). It is currently stored in a single VBO and I...
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