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Type: Posts; User: Murloc992

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  1. [OpenGL 3.3+]Phong shading and transformations

    Hello, I would like to find a solution for the problem which is haunting me lately.

    I am starting to use OpenGL3.3+ and shaders(I've been using immediate mode for 2D rendering most of the time,...
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    Phong shading and transformations

    Hello, I am starting to code with OpenGL 3.3+ and currently I am trying to implement a single per-pixel phong light to shine on my model. Sadly, it doesn't work as I want. The lighting works, but if...
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