Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: xeonxt

Search: Search took 0.00 seconds.

  1. Replies
    5
    Views
    1,939

    Thanks aqnuep, but the shaders are used...

    Thanks aqnuep, but the shaders are used immediately to generate geometry, so I am quite sure of the compilation time. On NV they are compiled and able to start displaying the geometry with virtually...
  2. Replies
    5
    Views
    1,939

    Thanks very much Carsten, I was completely...

    Thanks very much Carsten, I was completely unaware of the GL binary facilities! Wish I had known about these sooner :) That will certainly help. Still open to compilation insights if anyone has...
  3. Replies
    5
    Views
    1,939

    AMD glLinkProgram Performance Tips?

    Hi,

    I am having trouble with glLinkProgram on AMD drivers (both Windows and Linux). The compilation time is absolutely absurd, and is killing my game engine. I am seeing 5 to 10 seconds for...
Results 1 to 3 of 3