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Type: Posts; User: GortiZ

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    That's a mess... I was trying to avoid any copy...

    That's a mess... I was trying to avoid any copy because the render is already slow enough :dejection:.
    I'll try with the indexed drawing, but I think that with vectors of hundred of thousands or...
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    NaN values and glDrawArrays

    Hi, here's my question.

    I've this OpenGL code working:


    glVertexPointer( 3, GL_FLOAT, sizeof(MGVPoint), &(pts->x) );
    glColorPointer ( 4, GL_UNSIGNED_BYTE,...
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