Hi,
I'm doing a one off project that requires blurring and rendering to a bunch of FBOs before compositing for the final frame. Final target size is 4000x1000. I'm noticing that the combination of...
Type: Posts; User: chaoticbob
Hi,
I'm doing a one off project that requires blurring and rendering to a bunch of FBOs before compositing for the final frame. Final target size is 4000x1000. I'm noticing that the combination of...
So it looks like the culprit was an outdated .o file buried somewhere in the build system. A full clean and rebuild fixes everything. Boy do I feel dumb.
However - for anyone that is interested....
Greetings OpenGL Gurus,
I'm running into an order of initialization problem of VBOs in VAOs that I thought I had sorted. I was under the impression that you could initialize and upload data to a...
Thanks. I've checked this and tried every possible option to no avail. I don't think I'm running just one renderer though. I have two separate windows - both with their separate contexts.
The...
*UPDATE*
So it is definitely a draw problem. I wrote a simple test program to just draw polygons on both screens w/o any resources at all. The Primary monitor is able to draw without problems in...
Hi,
I'm running into a weird problem attempting to set dual monitors to fullscreen mode on a 480GTX. This is on Windows 7 64bit using OpenGL. I have some code that basically takes two windows on...