Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Nate

Page 1 of 3 1 2 3

Search: Search took 0.09 seconds.

  1. Replies
    4
    Views
    151

    Re: use jpeg for texturing

    You might also want to give DevIL a try, www.imagelib.org

    Nate Miller
  2. Thread: WAY off topic...

    by Nate
    Replies
    3
    Views
    134

    Re: WAY off topic...

    www.generation5.org is also good.

    Nate
  3. Replies
    6
    Views
    743

    Re: Changing up vector used by OpenGL

    Just use glRotate(...) to get things the way you want them.

    Nate
  4. Thread: OpenGL Tutorial

    by Nate
    Replies
    1
    Views
    165

    Re: OpenGL Tutorial

    Try here http://www.opengl.org/developers/code/tutorials.html as well as here http://www.opengl.org/developers/code/samplecode.html.

    Nate
  5. Replies
    3
    Views
    229

    Re: precompiled *.LIBs for BC++

    Try this page http://personal.nbnet.nb.ca/daveg/opengl/bcb_glut/index.html

    Nate Miller
  6. Replies
    3
    Views
    1,381

    Re: Skydome techniques

    Check on www.flipcode.com in the development tutorials section, there was on on sky domes a while ago.

    Nate Miller
  7. Replies
    2
    Views
    119

    Re: problem with glut32.lib under c++builder...

    http://personal.nbnet.nb.ca/daveg/opengl/bcb_glut/index.html has some information.

    Nate Miller
  8. Thread: 3d mouse coords.

    by Nate
    Replies
    3
    Views
    185

    Re: 3d mouse coords.

    Check this page http://www.opengl.org/developers/faqs/technical/selection.htm , it has some information.

    Nate Miller
  9. Replies
    1
    Views
    156

    Re: 2 textures on one face

    http://fly.srk.fer.hr/~unreal/theredbook/chapter07.html is the Redbook chapter on blending, so take a look at it. If you are using blending you will either need to make a second pass over the face...
  10. Replies
    1
    Views
    403

    Re: Texture Mapping Height maps

    You could look at this article http://www.cbloom.com/3d/techdocs/splatting.txt and also go over to http://www.longbowdigitalarts.com and look in their programming message board. There are a...
  11. Replies
    1
    Views
    307

    Re: Projective texture mapping

    An example on projected textures is here http://reality.sgi.com/mjk/tips/projtex/

    Nate Miller
  12. Replies
    2
    Views
    184

    Re: Manually loading GL DLL

    There is information and/or a link here http://www.pseudonymz.demon.co.uk/. Look around, I know it is on that site somewhere.

    Nate Miller
  13. Re: How to check for a collision between a triangle and a sphere

    I guess you could juse see if the sphere intersects the triangles plane. If it intersects the plane then get the intersection point and test to see if it is contained inside of the triangle. There...
  14. Replies
    3
    Views
    245

    Re: Collision Detection

    You should also check www.flipcode.com. There have been several good articles on collision detection posted there.

    Nate Miller
  15. Thread: Glut or not!?

    by Nate
    Replies
    8
    Views
    241

    Re: Glut or not!?

    If you need GUI components in your OpenGL applications and want cross platform capabilities you should look into some of the open source GUI toolkits out there. FLTK, GLOW, GTK+ and PLIB are just a...
  16. Replies
    2
    Views
    144

    Re: glVeiwport(0,0,h,w);

    Make sure that you #include <GL/gl.h> and link to opengl32.lib.

    Nate Miller
  17. Replies
    8
    Views
    434

    Re: Vertex Arrays and normals

    CVA's are an OpenGL extension that you can use, http://oss.sgi.com/projects/ogl-sample/registry/EXT/compiled_vertex_array.txt. The best document that I have seen on how to use them is the one...
  18. Replies
    14
    Views
    1,131

    Re: wrong texture coords on md2

    I don't know if you have solved your problem or not, but you might want to take a look at this site : http://www.jawed.com/jawmd2/ There is source code there for an MD2 viewer, maybe you could...
  19. Thread: TGA File Loading

    by Nate
    Replies
    2
    Views
    114

    Re: TGA File Loading

    Is case you didn't find the TGA code here is the URL : http://nate.scuzzy.net/common.html

    Nate Miller http://nate.scuzzy.net


    [This message has been edited by Nate (edited 12-21-2000).]
  20. Replies
    3
    Views
    125

    Re: Displaying text in window...help please

    I have a OpenGL text library here : http://nate.scuzzy.net/gltexfont/

    Nate Miller http://nate.scuzzy.net
  21. Replies
    1
    Views
    189

    Re: automatic face indices from vertex list

    Try looking here http://research.microsoft.com/~hoppe/

    Nate Miller http://nate.scuzzy.net
  22. Replies
    1
    Views
    279

    Re: How Quake3 dynamic lighting works?

    Goto www.google.com and search for that. Carmack made a .plan update a while ago talking about how the dlights work.

    Nate Miller http://nate.scuzzy.net
  23. Replies
    3
    Views
    1,231

    Re: Using Opengl in console mode

    Yes, look on www.opengl.org for information regarding GLUT.

    Nate Miller
    http://nate.scuzzy.net


    [This message has been edited by Nate (edited 07-29-2000).]
  24. Thread: BSP tree ?

    by Nate
    Replies
    22
    Views
    1,824

    Re: BSP tree ?

    Go here http://reality.sgi.com/bspfaq/ and search www.google.com for "BSP tree" and you will find tons of information.

    Nate Miller http://nate.scuzzy.net
  25. Replies
    10
    Views
    2,037

    Re: Glut keyboard response is slow - Any advice?

    You aren't doing anything wrong, thats just the way GLUT is. My suggestion is deal with it until you have a better handle on OpenGL and then try to move to Win32. If you know Win32 already the...
Results 1 to 25 of 63
Page 1 of 3 1 2 3