You might also want to give DevIL a try, www.imagelib.org
Nate Miller
Type: Posts; User: Nate
You might also want to give DevIL a try, www.imagelib.org
Nate Miller
www.generation5.org is also good.
Nate
Just use glRotate(...) to get things the way you want them.
Nate
Try here http://www.opengl.org/developers/code/tutorials.html as well as here http://www.opengl.org/developers/code/samplecode.html.
Nate
Try this page http://personal.nbnet.nb.ca/daveg/opengl/bcb_glut/index.html
Nate Miller
Check on www.flipcode.com in the development tutorials section, there was on on sky domes a while ago.
Nate Miller
http://personal.nbnet.nb.ca/daveg/opengl/bcb_glut/index.html has some information.
Nate Miller
Check this page http://www.opengl.org/developers/faqs/technical/selection.htm , it has some information.
Nate Miller
http://fly.srk.fer.hr/~unreal/theredbook/chapter07.html is the Redbook chapter on blending, so take a look at it. If you are using blending you will either need to make a second pass over the face...
You could look at this article http://www.cbloom.com/3d/techdocs/splatting.txt and also go over to http://www.longbowdigitalarts.com and look in their programming message board. There are a...
An example on projected textures is here http://reality.sgi.com/mjk/tips/projtex/
Nate Miller
There is information and/or a link here http://www.pseudonymz.demon.co.uk/. Look around, I know it is on that site somewhere.
Nate Miller
I guess you could juse see if the sphere intersects the triangles plane. If it intersects the plane then get the intersection point and test to see if it is contained inside of the triangle. There...
You should also check www.flipcode.com. There have been several good articles on collision detection posted there.
Nate Miller
If you need GUI components in your OpenGL applications and want cross platform capabilities you should look into some of the open source GUI toolkits out there. FLTK, GLOW, GTK+ and PLIB are just a...
Make sure that you #include <GL/gl.h> and link to opengl32.lib.
Nate Miller
CVA's are an OpenGL extension that you can use, http://oss.sgi.com/projects/ogl-sample/registry/EXT/compiled_vertex_array.txt. The best document that I have seen on how to use them is the one...
I don't know if you have solved your problem or not, but you might want to take a look at this site : http://www.jawed.com/jawmd2/ There is source code there for an MD2 viewer, maybe you could...
Is case you didn't find the TGA code here is the URL : http://nate.scuzzy.net/common.html
Nate Miller http://nate.scuzzy.net
[This message has been edited by Nate (edited 12-21-2000).]
I have a OpenGL text library here : http://nate.scuzzy.net/gltexfont/
Nate Miller http://nate.scuzzy.net
Try looking here http://research.microsoft.com/~hoppe/
Nate Miller http://nate.scuzzy.net
Goto www.google.com and search for that. Carmack made a .plan update a while ago talking about how the dlights work.
Nate Miller http://nate.scuzzy.net
Yes, look on www.opengl.org for information regarding GLUT.
Nate Miller
http://nate.scuzzy.net
[This message has been edited by Nate (edited 07-29-2000).]
Go here http://reality.sgi.com/bspfaq/ and search www.google.com for "BSP tree" and you will find tons of information.
Nate Miller http://nate.scuzzy.net
You aren't doing anything wrong, thats just the way GLUT is. My suggestion is deal with it until you have a better handle on OpenGL and then try to move to Win32. If you know Win32 already the...