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  1. Replies
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    Re: Restoring desktop resolution during alt+tab

    How do you disable alt+tab?
  2. Re: I need a very special Matrix/Cam transformation

    This is what threw me off.

    What do you mean by "your" LookAt?

    What exactly are you doing? Why doesnt gluLookAt work? What kind of results are you getting?
  3. Re: I need a very special Matrix/Cam transformation

    Ever heard of gluLookAt()?

    Hers the source:




    gluLookAt() takes three points as its parameters the position of the camera (eye) the position of the target (center) and something called...
  4. Re: is there any way to say the screen from the OpenGl window to bitmap or other picture

    Check out glReadPixels() then you just need to save it to some file format (tga is really easy). I've seen examples before but I dont know where any are offhand.
  5. Thread: New

    by BwB
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    Re: New

    That was just rude, John.
    http://nehe.gamedev.net (if you want to use the Windows API) or http://reality.sgi.com/mjk/glut3/glut-faq.html if you want to use glut (a cross-platform window...
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    Re: why can't I get green?

    Ok, I just checked that other thread and it has nothing to do with this issue. Sorry Pip http://www.opengl.org/discussion_boards/ubb/smile.gif That issue is dealing with textures being read in...
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    Re: why can't I get green?

    Ummm, color me stupid but... Shouldn't the glColor3f() call be inside of the glBegin()/glEnd() pair??? And whats this talk of grb??? I'll have to check out that thread.. but any OpenGL...
  8. Thread: Texture Matrix

    by BwB
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    Texture Matrix

    Anyone know where I can find a nifty example of using the afore mentioned subject? Thanx!!

    -Brian
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    Re: Did the ASE format changed in 3DSMAX 4?

    The ASE format remains completely backwards compatable... whatever that means.....
  10. Thread: Macro question...

    by BwB
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    Re: Macro question...

    My apologies Wulf, the proper macro should look like this:

    #define ExpandSArray( array, count, type ) (array = (type *)realloc( array, (sizeof(array) / sizeof(type)) + (count * sizeof(type)) ))
    ...
  11. Thread: Macro question...

    by BwB
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    Re: Macro question...

    Wulf, You shouldnt need the braces because there is no need for a local namespace and sizeof(array) will return the number of elements in the array. So in both instances you are misleading...


    ...
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    Re: Sorta OT, but EnumDisplayDevices question...

    I did it simply for the experience. If you download the latest platform SDK (only about 20mb download) you get full support for the multimonitor stuff, you dont have to get a proc address or...
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    Re: Help me pick out a video card to buy

    Haha, good one, you think the human brain actually processes that fast? On the average person 18-24hz is sufficient. This number might be on the rise now that larger portions of our society are...
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    Re: Sorta OT, but EnumDisplayDevices question...

    I just did the same thing for my app. One thing that can do is "#define WIN_VER 0x500" (maybe its WINVER) before including windows, this compiles in the multi-monitor code, but it gives a message...
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    Re: "Please Wait" screens

    Ok:

    Make a second thread that runs a second OpenGL context to display the progress bar. Your primary thread will compile the list and update the counter that is used by the secondary thread...
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    Re: "Please Wait" screens

    What exactly do you mean by "Please Wait for Rendering"? What exactly are you doing? You need to put a render loop inside your rendering loop. The inner render loop will keep track of percentage...
  17. Re: nVidia drivers and the fact that I might be an idiot

    http://www.the-ctrl-alt-del.com/Drivers.htm
  18. Thread: Link Call

    by BwB
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    Link Call

    Yeah, the subject could be a little misleading... Anyways to quickly get to the point, I've just gotten my own domain. I'm currently working on the site. I'd like a "link roll call". Please send...
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    Re: EEK! 100fps->40fps!

    Is it possible that in WinME you were using a different monitor refresh rate? The way VSync works is it waits until your monitor does a verticle refresh (when the laser is travalling from bottom...
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    Re: getting started in windows

    Try downloading the precompiled DLLs and see if that solves your problem. If it does then something probably went awry when you recompiled it. Check to make sure you have all the proper project...
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    Re: of 16 and 32 bit textures

    I just checked and photoshop allows saving targas in a 16bit format. I'm not sure, internally exactly how the alpha is done.
  22. Thread: OpenGL Support

    by BwB
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    Re: OpenGL Support

    ummm... there are _ALOT_ of those. It would be better if you asked if a specific display adapter supports OpenGL, literally there are hundreds if not thousands. Basically, if it was made within the...
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    Re: multiple opengl context?

    You should call wglMakeCurrent() before rendering into each context you dont need to do this for every gl call. Example:



    To prevent threads from interrupting other threads you need to setup...
  24. Thread: OpenGL & WinApi

    by BwB
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    Re: OpenGL & WinApi

    The Red Book was my prime introductory material, its the theory of how to do things right thats the hard part but I've always been really good at learning from books (learned C out of a book and it...
  25. Thread: OpenGL & WinApi

    by BwB
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    Re: OpenGL & WinApi

    http://www.nvnews.net/articles/opengl/introduction.shtml

    This happens to be the current top entry on the OpenGL.org home page http://www.opengl.org/discussion_boards/ubb/smile.gif It looks...
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