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Type: Posts; User: Eckos

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  1. Thread: Custom Colour

    by Eckos
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    970

    Custom Colour

    I've created a custom colour class. And I have like

    QVector<GColour> m_colours;

    3 colour arrays in m_colours;

    And glColorPointer(4, GL_UNSIGNED_BYTE, 0, &m_colour[0]);

    and in my class I...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    Does the ARB know that with the garbage they pulled will literally kill the OpenGL community? Like seriously, every forum, I've been to that does graphics, like GameDev, Here, and others. Alot of...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    So how long til we *DO* get the stuff we were promised? I had a feeling of being let down :(
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    Yeah that would be awesome. If they did I hope they release a C++ version of it. Because OpenGL needs a real C++ wrapper :(

    Why didn't they just move the stuff they promised us in OpenGL 3.0 into...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 today

    Doesn't he mean ashamed?
  6. Thread: OpenGL 3 Updates

    by Eckos
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    16,820,271

    Re: OpenGL 3 Updates

    This is [censored] horse [censored]. We wait for 2 years for nothing?

    Thanks CAD people for screwing us over because your so damn lazy to update your piece of junk software. Man it seems the only...
  7. Thread: OpenGL 3 Updates

    by Eckos
    Replies
    1,723
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    16,820,271

    Re: OpenGL 3 Updates

    So what is the current status of OGL3? Will it be postponed again? I heard a rumour next month that it will be released
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    2 math issues running with OpenGL

    I'm having trouble calculating my implentation of gluLookAt(). I get everything right and it matches OpenGL's calculation's except it doesn't do anything to the eye vector. And I've looked at ton's...
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    Re: Normals generator

    No the code gives me the correct one. but the vector normalise itself. if I was to do

    Vec3d v = Vec3d(3.4, 4.6, -2.0);
    v.normalise();
    glNormal3dv(v.ptr());
  10. Replies
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    Normals generator

    I have this function that I want to generate normals for on it's own.It work's fine. But Its really ugly and tacky. I just wanna be able to call it and that is it. But I have a function normalise....
  11. Thread: OpenGL C++

    by Eckos
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    2,730

    Re: OpenGL C++

    Yes I use OpenGL with Qt. And this one is.

    http://www.nigels.com/glt/
  12. Thread: OpenGL C++

    by Eckos
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    2,730

    Re: OpenGL C++

    not really perce. Since C doesn't have a stricter conformance. No class/struct objects. It does have struct but it's different from C++'s. etc
  13. Thread: OpenGL C++

    by Eckos
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    Re: OpenGL C++

    Because I hate using C :P
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    Re: problem with rts library

    Um quit using Visual C++ 6 and use a upsdated version like visual C++ Express 2008 which is free
  15. Thread: OpenGL C++

    by Eckos
    Replies
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    2,730

    OpenGL C++

    Is there a C++ wrapper thats very close to the normal C OpengL api? Ones I have found are really outdated. :(
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