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Type: Posts; User: KennyW

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    sweet I got it working! thanks for the help

    sweet I got it working! thanks for the help
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    hmm I've been looking around and it seems that I...

    hmm I've been looking around and it seems that I can just store my weights in a vector4 per vertex. I'll try that soon
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    I'm not sure which form of skinning I'm currently...

    I'm not sure which form of skinning I'm currently using but I've implemented the skeletal animation system from this web page (http://3dgep.com/?p=1053) where CPU skinning is used.




    The joint...
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    thanks for the helpful info I'm trying to pass...

    thanks for the helpful info

    I'm trying to pass in a vector of weight data but it doesn't seem to be working

    glUniform4fv(glGetUniformLocation(this->meshes[m]._shader, "weights_ID"),...
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    Wait are you saying I'd have to uniform each...

    Wait are you saying I'd have to uniform each array element individually? We're talking about a std list consisting of over 2000 elements :/

    I'm trying to do GPU skinning, is there a way to pass a...
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    Storing vector list to be accessed in shader

    I have a large vector list of values that I want to send once to the GPU, but I'm not sure how to go about it. It's not a vertex attribute.

    I'm not sure if I'm suppose use gluniform (does it send...
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    awesome thanks

    awesome thanks
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    It seemed to do the trick but I have a new...

    It seemed to do the trick but I have a new problem. Since I have the actual head drawn before the hair and with depth testing ON, the hair will overlap the head since its drawn with depth testing OFF...
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    Help with rendering hair? Alpha sorting?

    1185

    I want to render hair in my program, however the transparency of each hair strand is overlapping the others. I'm not sure on which kind blending/alpha testing technique to use. I currently...
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    ATI Radeon HD 5670

    ATI Radeon HD 5670
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    Textures blurry on different PC?

    The openGL game looks smooth on my 2 laptops I've ran it on, yet the textures looks blurred on my PC desktop.

    I'm running the exact same project and configurations.

    I have no idea what could be...
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    I have a screenshot, however these forums aren't...

    I have a screenshot, however these forums aren't allowing me to link the picture so I've uploaded it to a blog.

    It's the first post on

    kennywgdb.blogspot.ca
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    Game textures looks blurred on my desktop?

    The openGL game looks smooth on my 2 laptops I've ran it on, yet the textures looks blurred on my PC desktop.

    I'm running the exact same project and configurations.

    I have no idea what could be...
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