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Type: Posts; User: Barbarosa

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    Thanks for the reply GClements, that sorted out...

    Thanks for the reply GClements, that sorted out many things in my mind and also answeared my question.
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    I have read this. Let me explain better what i...

    I have read this. Let me explain better what i need. Every shape can take the form of a matrix whose columns are the homogeneous coordinates of the shape's vertices. Now, we have a transformation...
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    Sorry, i am using a cube but in my mind a had a...

    Sorry, i am using a cube but in my mind a had a square so i thought that every column of "matrix1" is a vertex. So how can i take a 4x8 matrix whose collums are the vertices that i want? And by the...
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    Confusion with values in modelview matrix.

    Hello,

    I have a cube and do some transformations. I need to know the coordinates of the vertices so i use the "glGetFloatv (GL_MODELVIEW_MATRIX, matrix1)" where "matrix1" is a matrix with 16...
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    That's exactly what i was looking for. Thank you...

    That's exactly what i was looking for. Thank you very much!
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    I try to implement the separating axis theorem...

    I try to implement the separating axis theorem for some oriented bounding boxes (cubes in my case). So i need the unit vectors that represent the 3 local axis of each box. To find these unit vectors...
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    Get cube points after transformations

    Hello,

    I have created a cube (with known vertices) and i rotate and traslate it. What i lack are the new positions of its vertices after the transformations. So the question is do i have to find...
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