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Type: Forum Threads; User: James A.

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  1. loading GL_RGBA16F to glTexImage2D

    Started by James A., 07-02-2013 11:48 PM
    • Replies: 7
    • Views: 1,507
    Last Post: 07-03-2013 09:57 PM
    by marcClintDion  Go to last post
  2. GL_BYTE vertex attribute giving wrong data

    Started by James A., 02-17-2013 06:45 AM
    • Replies: 3
    • Views: 1,418
    Last Post: 02-18-2013 06:45 AM
    by James A.  Go to last post
  3. layout qualifier with ivec4

    Started by James A., 09-27-2012 08:36 PM
    • Replies: 2
    • Views: 1,253
    Last Post: 09-27-2012 10:56 PM
    by Alfonse Reinheart  Go to last post
  4. Uniform Buffer Object layout binding

    Started by James A., 04-15-2012 03:15 AM
    • Replies: 7
    • Views: 2,299
    Last Post: 04-18-2012 07:10 PM
    by Alfonse Reinheart  Go to last post
  5. MRT fragment shader output

    Started by James A., 07-16-2011 04:34 AM
    • Replies: 3
    • Views: 1,712
    Last Post: 07-16-2011 07:49 PM
    by James A.  Go to last post
  6. Texture Buffer Object Problem

    Started by James A., 08-29-2010 12:16 AM
    • Replies: 2
    • Views: 1,291
    Last Post: 08-29-2010 04:08 AM
    by James A.  Go to last post
  7. glActiveTexture and PBO transfers on Nvidia

    Started by James A., 08-21-2010 03:49 AM
    • Replies: 0
    • Views: 642
    Last Post: 08-21-2010 03:49 AM
    by James A.  Go to last post
  8. Sending/Accessing Float data to/from Shader

    Started by James A., 08-17-2010 07:07 AM
    • Replies: 3
    • Views: 1,368
    Last Post: 08-18-2010 05:44 AM
    by James A.  Go to last post
  9. GLSL 1.5 mat4 inverse

    Started by James A., 03-22-2010 03:27 AM
    • Replies: 2
    • Views: 4,006
    Last Post: 03-22-2010 05:52 PM
    by James A.  Go to last post
  10. Geometry Shader Question

    Started by James A., 01-20-2010 06:27 AM
    • Replies: 2
    • Views: 1,272
    Last Post: 01-21-2010 06:13 AM
    by James A.  Go to last post
  11. Reconstructing position from Z buffer problem

    Started by James A., 06-17-2009 08:01 AM
    • Replies: 1
    • Views: 1,141
    Last Post: 06-17-2009 11:03 PM
    by James A.  Go to last post
  12. How slow is glBindFramebufferEXT?

    Started by James A., 06-09-2009 05:39 AM
    • Replies: 4
    • Views: 1,417
    Last Post: 06-09-2009 03:20 PM
    by James A.  Go to last post
  13. Positon Lights Deferred Rendering

    Started by James A., 05-31-2009 04:14 AM
    • Replies: 3
    • Views: 2,414
    Last Post: 06-03-2009 09:07 AM
    by Sanctus  Go to last post
  14. Specular Lighting with directional lights

    Started by James A., 05-12-2009 07:37 AM
    • Replies: 4
    • Views: 2,737
    Last Post: 05-13-2009 03:37 PM
    by James A.  Go to last post
  15. Unknown error causing program to crash on ATI card

    Started by James A., 05-06-2009 08:19 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 5,663
    Last Post: 05-11-2009 06:27 AM
    by _NK47  Go to last post
  16. referencing to external structs

    Started by James A., 04-21-2009 05:50 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 4,039
    Last Post: 04-23-2009 05:01 AM
    by dletozeun  Go to last post
  17. Orange Book Shadow Maps Vertex Shader

    Started by James A., 11-16-2008 07:54 AM
    • Replies: 5
    • Views: 6,284
    Last Post: 12-07-2008 01:13 AM
    by koushik  Go to last post
  18. Request For Shadow Mapping Tutorials Using GLSL

    Started by James A., 11-03-2008 07:13 AM
    • Replies: 3
    • Views: 8,950
    Last Post: 11-05-2008 05:01 PM
    by zeoverlord  Go to last post
    • Replies: 7
    • Views: 829
    Last Post: 04-07-2006 01:52 AM
    by James A.  Go to last post
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