Hi,
I've posted an updated version of SpaceTime, my old screensaver for Mac OS X.
As I remain on Snow Leopard, I'd appreciate if people on Lion or later could try it out.
It's using the old...
Type: Posts; User: ppinter1
Hi,
I've posted an updated version of SpaceTime, my old screensaver for Mac OS X.
As I remain on Snow Leopard, I'd appreciate if people on Lion or later could try it out.
It's using the old...
Do I understand from your post that VS Express is not MFC capable? Boo-urns.
(I sent you a private message with a suggestion on how to confirm).
Answered in your earlier, redundant, thread...
You're using VS2005, right?
If so, you might find Display3DS useful which is a VS2005 project with source demonstrating a simple method of loading 3DS models, keyboard navigation, mesh scaling,...
Yeah, the Display3DS kit for Visual Studio 2005 did indeed need some dusting off to: replace calls to fopen and strcpy with secure versions (fopen_s, strcpy_s) replace sizeof with _countof for some...
You might want to have a look at a MFC compliant 3DS mesh loader I wrote a few years ago available at:
http://www2.p-squared.com:8765/Display3DS.php
Good luck with your studies, and feel free...
What operating system / language are you using please?
OS X with Objective-C, Windoze MFC with C++, Linux with GLUT, etc.?
The link does work, although it is being redirected because my ISP is filtering out port 80 traffic.
Maybe you have local restrictions on redirects? In any case, try this direct URL:
...
Keith, u rule.
I wasted hours on this latest 'Road Apple' today... I should've just checked in here first.
Cheers,
/p2
If you want to begin coding OpenGL immediately, maybe a simple example will help get you started.
Go and visit this page , download and expand the ZIP file for Visual C++ v6.0 and start...
For Windows or OS X coding, maybe this will help.
You didn't mention the platform you're working on, but assuming it's either Win32 or OS X, here\'s a link that may help get you started.
SpaceTime uses a 3D starfield, which you can download here .
Okay, to the 5 people that might read this forum: SpaceTime now runs on Panther.
Apple released Panther 10.3.3 the other day which finally includes fixes to OpenGL driver bugs that had previously...
If you are using Windows for development, try:
- AC3D for an excellent 3D modelling tool. Anim8or is also very good. Use these tools to create your models, and export them in 3DS format.
-...
If you're using Visual C++ on Windows or Cocoa on Mac OS X 10.2 (Jaguar only), you might try Display3DS which shows how to load basic 3DS meshes easily.
Might want to have a look at Display3DS which should make it easy to get started.
hth,
/p2
FWIW, my 3D Screensaver SpaceTime runs fine under Jaguar while the same code (after being butchered by the Xcode migration process) crashes in Apple's GLEngine three instructions after calling...
Hi Keith,
Any chance you have a few minutes to compile my SpaceTime Screen Saver with Xcode, just to see if it works under Panther?
I'd be pleased to buy you a pint of your best local bitter...
SpaceTime Screen Saver for Mac OS X is an emmersive, fully 3D screen saver featuring:
animated Warp Field effect viewable in all three dimensions with blended lighting for additional visual...
Suggest you have a look at AC3D ... it might be just what you're looking for.
It might be easier to start with a known working project and make changes from there.
Check out Display3DS and remember to set your 'Startup Project' as Display3DS.
Note how the GL include...
Another simple example is Display3DS .
Within the zip file is another zip file containing full sources.
Just expand that project zip file to a working directory (preserving the sub-directory...
Display3DS for Windows using C++/MFC and Mac OS X using Objective-C and Cocoa Frameworks.
You might also try lib3DS for Unix platforms.
Yup.