Are you still getting those exact same errors, or when you use the -lglut -lGL -lGLU do you get different ones? (Like maybe missing glX functions instead of glut functions?) If they are different,...
Type: Posts; User: Latrans
Are you still getting those exact same errors, or when you use the -lglut -lGL -lGLU do you get different ones? (Like maybe missing glX functions instead of glut functions?) If they are different,...
LOL! I love seeing idiots try and defend themselves. The same thing applies to Windows. You have to know what libraries to add to the linker too. You telling someone that they need to use...
What's the point of pulling up a thread that we all thought had died months ago?
If you'll note, my last post on this subject before now was 9-11-2003.
Let it die already.
Try using the functions gluDrawCar, and gluDrawTeddyBear.
I haven't done much with Dev-CPP, but my guess is that it's an ESO problem.
(Equipment Smarter than Operator)
Please just go away...
Oh goody another Alias of whocares, I assume? I wouldn't consider Whocares (you?) an enemy, exactly. It started out as a debate. I merely presented presented arguments to challenge a single claim...
Come to think of it, I bet this is probably actually whocares, too. In his original posts he didn't seem nearly so rude. This is a good example of why you should always register your name. ...
I like how the fake Some guy's (aka Whocares) Spanish is as bad as his English.
Use glGetTexImage to get the raw texture data, then save that to the file format of your choice using some library, or your own code.
Grabbing someone's unregistered name is so mature. Way to prove you're not a child, Whocares.
Did you even read the "nonsense" you posted? Let me point out one little part...
Note, he mentions DX8 and DX7. This was 2 1/2 years ago, if you bothered to even look at the date of your...
You know you can posts links, too, right? I'm not quite sure what your point was in reposting an entire thread that is 2 1/2 years old, but I could probably post dozens more just like it. Not only...
You implied that DirectX was faster than OpenGL in all cases. That is something that can quantitatively be measured, and therefore is not an opinion. I simply stated that it your statement is not...
No, the same does NOT apply for good cards. For good cards, there are good drivers for OpenGL and Direct3D that take advantage of the hardware, and therefore any speed differences are negligible. ...
I can't believe I'm participating in a Dx vs OGL debate. Pretty much everyone here already knows better than to believe whocares's comment, anyway.
So, I'll just say this... if you've got an...
Dude, what are you? 12? People give you constructive criticism and you're like, "I can do what I want if I wanna..." Grow up.
Next you'll be asking about pointers and object-oriented...
Ever here of a little notion called "experimentation." I would think something like this would be pretty simple to test.
You obviously haven't searched enough. There are numerous posts on this forum alone about how to write a scene to a file.
Quick answer is to use glReadPixels, then write it out to a file in the...
Try:
./a.out
BTW, you can use -o someMoreRationalName
To name the binary something other than a.out.
For linux, I believe it would be -lglut -lGL -lGLU.
Note: No 32's in there, and GL and GLU are all caps. Case does matter in Linux.
This has got to be a joke.
- Programming for only a few months.
- Just learned how to use start->run.
My suggestion is that you aren't yet ready for OpenGL. Come back in a few months when...
Try the function glLoadCorridoorFromBmpFileAndMoveAround(sFilename);
Where sFilename is the path to your bmp file.
Of course doing a clean build didn't fix it. You created a console app, and you have NO MAIN FUNCTION!
Say it with me...
Win32 Console app = main() entry point
Win32 Application =...
Whatever.