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  1. sounds to me like you are planning to extract...

    sounds to me like you are planning to extract model data from a game or something similar.
    i do not think that the producer of that game would like you to do that, and therefore i do not
    think we...
  2. the only time i had performance problems related...

    the only time i had performance problems related to textures was when i used one whose x-/y-size was not a power of 2 (e.g. 2,4,8,16,...).
    no idea if that can be an issue any more, it was a couple...
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    to be honest, i don't think you will get any...

    to be honest, i don't think you will get any reply here which does not direct you to the eclipse online help or to the eclipse home page.
    since eclipse is in no way related to opengl, your question...
  4. an eigenvector q is a vector which solves...

    an eigenvector q is a vector which solves M*q=lambda*q with M being a matrix and lambda being a scalar value. i do not see any relation to a point set there.
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    you want to program an automotive appplication...

    you want to program an automotive appplication that plays songs? hm...that's inventive.

    concerning the gui- whether you want to use opengl or not, in my opinion QT is a good choice.
    it comes with...
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    so, basically you have pairs of vertices, aka...

    so, basically you have pairs of vertices, aka edges, e.g.

    {v1, v2}, {v4, v3}, {v1, v4}, {v3, v2}

    and want to find out if they make a closed loop?

    that is rather complicated. i'll go and ask...
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    Re: Generating terrain

    i guess you can get rid of the extra lines by putting the glBegin/glEnd commands into the first loop:

    for(int x = 1; x < h; x++)
    {
    GL11.glBegin(GL11.GL_TRIANGLE_STRIP);
    for(int z = 1; z <...
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    Re: Eclipse+CDT+MinGW+GLUT

    hm...first you should consider that the preferred language in this forum is english.

    about your problem: i don't know how eclipse works, but i guess it starts an external compiler? in that case,...
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    Re: Leraning to use stencil buffer

    schön. für mich in zukunft bitte alles auf deutsch...
  10. Re: NVIDIA Quadro FX graphics card and openGL

    the relation between opengl and the driver is the following:

    the opengl specification lists all opengl commands, what parameters they need and what they are expected to do.

    the driver is a...
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    Re: Manging 100 textures

    but last time the question was how to manage 1000 covers. maybe we can get him down to 10 finally :p
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    Re: VBO vs. Vertex Arrays on a Quadro FX 1500

    by the way- it's not a good idea to calculate fps like in that example:


    if( (SDL_GetTicks() - g_dwLastFPS) >= 1000 ) // When A Second Has Passed...
    {
    g_dwLastFPS =...
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    Re: VBO vs. Vertex Arrays on a Quadro FX 1500

    just tested it on a quadro fx 3500, driver 2.0.2 NVIDIA 87.56, dual xeon@3.0 ghz in suse linux 10.0.

    with vbo: ~120 fps
    without vbo: ~40 fps

    (according to the window's titlebar)

    hardly any...
  14. Re: which gui library and programming language

    sorry, but i still see no advantage. maybe my example implied to use #ifdef for each system dependent command- but actually one is enough:

    #ifdef linux

    void CreateWindow() {
    ...
    }

    ...
  15. Re: which gui library and programming language

    using #ifdef allows me to compile an app for linux/unix and for windows with just changing a single line. i don't see what's not "clean" in that approach, maybe it would help if could give an example...
  16. Re: which gui library and programming language

    agreed, virtual machines are a nice concept. but i don't think compiling to native machine code is really out. i am not so familiar with VMs, but i guess that native code will always have a better...
  17. Re: which gui library and programming language

    why is c++ outdated? just because there is something newer (java)? personally, i would always prefer c++ before java (although i have to admit that i haven't done so much java yet)- because i can do...
  18. Re: How to set the positon of the projection plane in OpenGL?

    you should not joke about stealing bodily fluids- don't you know the story of boris becker and that russian model whose name i do not remember :p

    about giving away code: we've seen more than a...
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    Re: windowless rendering possible?

    i'm not so familiar with windows- but i guess you can create a window without showing it on screen and still create a gl context for it... right?
  20. Re: How to set the positon of the projection plane in OpenGL?

    oh nooo- that's not what i wanted to say. i've seen lots of contribution from you- but rarely code.

    and i have to admit, of all of your posts, the ones in which you reply to someone who asks if...
  21. Re: How to set the positon of the projection plane in OpenGL?

    that's exactly what i thought.

    which i hope didn't offend anyone. i really think we should have an offtopic thread here where people can chill out...if we had such a thread, the other threads...
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    Re: Managing 1000 textures(AlbumCovers)

    let's say you use thumbnails, which you keep in main memory, and load the full image from hd when a thumbnail is clicked. then the memory needed by your app will grow over time, since the operating...
  23. Re: How to set the positon of the projection plane in OpenGL?

    ehm- no, not rigid in a religious way. i do not pay church taxes anymore, and i haven't started my own religion either.
  24. Re: How to set the positon of the projection plane in OpenGL?

    in which sense?
  25. Re: How to set the positon of the projection plane in OpenGL?

    on your own, maybe, but not alone.
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