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  1. Hi there!, Thanks Dark Photon for the advice,...

    Hi there!,

    Thanks Dark Photon for the advice, but the engine must run on Linux / Mac / Windows, and right now is not a good idea to made some kind of "hacking" to improve the upload of the joints...
  2. Right now, I processed the Gpu Skinning with a...

    Right now, I processed the Gpu Skinning with a static boneMatrix[61], and skin like this:

    //Weight Vector
    vec4 weight = gl_MultiTexCoord1;

    //Matrix Bone Index
    vec4...
  3. New challenge!, inverse transpose matrix under GLSL 120... !!!

    Hi Guys!,

    I'm having some troubles, of how I could obtain the transpose(inverse(mat3 mat)) under GLSL 120.
    This is because I'm using GPU Skinning to render organic meshes.

    So the most...
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    Re: Deferred Lighting Headache OpenGL + NvidiaCG

    You're totally right skynet, but I multiply eye position with viewmatrix at CPU (just for test!, I know that that will be equal to 0,0,0 ).

    And the Projection matrix is popped later, It's just...
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    1,321

    Deferred Lighting Headache OpenGL + NvidiaCG

    Hello guys,

    First of all, and I know that this topic is going to burn the forums but, I'm gonna get mad because of this.

    I'm porting my forward render to Deferred, to get benefit of the light /...
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