Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Forum Threads; User: prunkdump

Search: Search took 0.00 seconds.

  1. Texture loading and PBO

    Started by prunkdump, 11-13-2012 04:09 AM
    • Replies: 2
    • Views: 1,130
    Last Post: 11-14-2012 06:24 AM
    by prunkdump  Go to last post
  2. uniform float doesn't work

    Started by prunkdump, 09-20-2012 05:33 AM
    • Replies: 9
    • Views: 2,665
    Last Post: 10-18-2012 10:09 AM
    by prunkdump  Go to last post
    • Replies: 1
    • Views: 1,281
    Last Post: 09-17-2012 05:41 AM
    by prunkdump  Go to last post
  3. Meaning of texture coordinates in "texture2D"

    Started by prunkdump, 08-27-2012 01:53 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 5,716
    Last Post: 08-29-2012 11:13 AM
    by prunkdump  Go to last post
  4. PBO slower than glTexSubImage2D() ???

    Started by prunkdump, 07-13-2011 01:56 PM
    • Replies: 1
    • Views: 2,022
    Last Post: 07-13-2011 02:31 PM
    by mhagain  Go to last post
  5. Texture compression.

    Started by prunkdump, 06-19-2011 01:43 AM
    • Replies: 1
    • Views: 1,051
    Last Post: 06-19-2011 01:53 AM
    by Alfonse Reinheart  Go to last post
  6. multiple glReadPixels

    Started by prunkdump, 05-01-2009 06:56 AM
    • Replies: 5
    • Views: 3,961
    Last Post: 05-03-2009 01:45 AM
    by prunkdump  Go to last post
  7. "equally blended" problem

    Started by prunkdump, 02-24-2009 03:11 AM
    • Replies: 2
    • Views: 1,654
    Last Post: 02-24-2009 06:49 AM
    by prunkdump  Go to last post
Results 1 to 8 of 8