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Type: Posts; User: shogo2040

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    Re: How would you emulate OS X 's AQUA ?

    Thanks Tom and Peter! Well, perhaps it can give some clues.. I would guess that I'll need to code not just lighting and materials, but maybe also some antialiasing, blending, and transparency as...
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    How would you emulate OS X 's AQUA ?

    Mac OS X 's aqua looks really great! How would one go about coding solids to look like Aqua in OpenGL? I played around with lighting and material but I can only get OpenGL to render out objects...
  3. glutSolidParaboloid, glutSolidHyperboloid

    There are 2 smooth surfaces missing in the glut library for shapes. They have made it to other api's (like renderman), so why not add these 2 smooth surfaces to OpenGL? Its an easy thing to add to...
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    OpenGL on legacy macintosh M68K ?

    Is it possible to write an OpenGL app for legacy macs with the M68k processor?

    I understand that Apple OpenGL requires powerpc... so maybe there exists a 3rd party that wrote an OpenGL...
  5. scaling destroys lighting of glutSolidSphere

    if you scale a sphere created with glutSolidSphere using glScale, the lighting gets ruined. But if you scale your glutSolidSphere via parameter (radius) then everything is fine and lighting is...
  6. Re: Visual C++ Macintosh Cross Development Edition

    hehe.. ok... but then I'd have to re-write the gui using another IDE (code warrior perhaps?)

    However, if I really could "reuse" my mfc based app by simply recompiling.. then it would really save...
  7. Visual C++ Macintosh Cross Development Edition

    Is it possible to create an OpenGL app for Mac using the Visual C++ Macintosh Cross Development Edition?

    The Visual C++ Macintosh Cross Development Edition can recompile any MFC based app that...
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