Thanks Tom and Peter! Well, perhaps it can give some clues.. I would guess that I'll need to code not just lighting and materials, but maybe also some antialiasing, blending, and transparency as...
Type: Posts; User: shogo2040
Thanks Tom and Peter! Well, perhaps it can give some clues.. I would guess that I'll need to code not just lighting and materials, but maybe also some antialiasing, blending, and transparency as...
Mac OS X 's aqua looks really great! How would one go about coding solids to look like Aqua in OpenGL? I played around with lighting and material but I can only get OpenGL to render out objects...
There are 2 smooth surfaces missing in the glut library for shapes. They have made it to other api's (like renderman), so why not add these 2 smooth surfaces to OpenGL? Its an easy thing to add to...
Is it possible to write an OpenGL app for legacy macs with the M68k processor?
I understand that Apple OpenGL requires powerpc... so maybe there exists a 3rd party that wrote an OpenGL...
if you scale a sphere created with glutSolidSphere using glScale, the lighting gets ruined. But if you scale your glutSolidSphere via parameter (radius) then everything is fine and lighting is...
hehe.. ok... but then I'd have to re-write the gui using another IDE (code warrior perhaps?)
However, if I really could "reuse" my mfc based app by simply recompiling.. then it would really save...
Is it possible to create an OpenGL app for Mac using the Visual C++ Macintosh Cross Development Edition?
The Visual C++ Macintosh Cross Development Edition can recompile any MFC based app that...