never mind,
it seems that the problem is due to the fact that I can not create a canvas with simultaniously the Stencil buffer and the Stereo (Quard) Buffers
If I disable the Stereo flag, it works...
Type: Posts; User: Loicus
never mind,
it seems that the problem is due to the fact that I can not create a canvas with simultaniously the Stencil buffer and the Stereo (Quard) Buffers
If I disable the Stereo flag, it works...
Dear all,
I am trying to use the stencil buffer for the first time,
and my test is not really succesfull so far...
Here is the code I've been added in my "init" function. I am working in Java...
Dear Experts,
I'd like to know if it is possible to use the Spline/Evaluators/NURBS with buffer objects ?
http://fly.cc.fer.hr/~unreal/theredbook/chapter11.html
I had a look on google, but...
It is now working....
thanks a lot for the Clever idea...
Loic
Hi,
I would like to use FBO in order to take screenshots in a higher resolution than the actual desktop resolution.
I had a try and I am actually able to store a high resolution screenshots......
Hi,
I am looking for the Pixel/Vertex shader code that reproduce exactly the same effect than standard OpenGL.
Is that possible to do this?
where can I find those shader programs?
thanks a...
Hi pjcozzi,
you are perfectly right and indeed I should have stressed in my previous email that my objects are completely static (only the camera move). So it is not so important in my case...
Hi,
thanks a lot for comments...
I am indeed trying to change my code in order to avoid use of glTransformation....
Since I need to do these modifications rather quickly, I've just created a...
Hi all,
I am trying to get the vertex world space position in the vertex shader while I have some vertex transformation in my openGl code.
This is clearly screen position:
gl_ProjectionMatrix...
Ok... After two days of investigation, I found the problem...
I think it has nothing to do with the fact that I am using a remote computer. It seems to come from glGenList(1).
Which is really slow...
Hi,
I have tried two things:
1) client under Windows - server under linux
with XWin32 (don't know exactly what is used inside this tools).
2) client under Linux - server under linux
with...
Hi all,
this is my first post on the GL forum ;)
I spent the last week in rewritting completely my application in order to use non-immediate rendering (glDrawArray) and VBO (when available). ...