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Type: Posts; User: Loicus

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  1. Replies
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    never mind, it seems that the problem is due to...

    never mind,
    it seems that the problem is due to the fact that I can not create a canvas with simultaniously the Stencil buffer and the Stereo (Quard) Buffers
    If I disable the Stereo flag, it works...
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    Stencil buffer problem

    Dear all,

    I am trying to use the stencil buffer for the first time,
    and my test is not really succesfull so far...

    Here is the code I've been added in my "init" function. I am working in Java...
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    Splines and VBO ?

    Dear Experts,

    I'd like to know if it is possible to use the Spline/Evaluators/NURBS with buffer objects ?
    http://fly.cc.fer.hr/~unreal/theredbook/chapter11.html

    I had a look on google, but...
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    Re: FBO for screenshoting in high resolution

    It is now working....
    thanks a lot for the Clever idea...

    Loic
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    FBO for screenshoting in high resolution

    Hi,

    I would like to use FBO in order to take screenshots in a higher resolution than the actual desktop resolution.

    I had a try and I am actually able to store a high resolution screenshots......
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    GLSL: Default GL Fragment and Vertex Shader

    Hi,

    I am looking for the Pixel/Vertex shader code that reproduce exactly the same effect than standard OpenGL.
    Is that possible to do this?
    where can I find those shader programs?

    thanks a...
  7. Re: GLSL: vertex world space position when glRotatef..

    Hi pjcozzi,

    you are perfectly right and indeed I should have stressed in my previous email that my objects are completely static (only the camera move). So it is not so important in my case...
  8. Re: GLSL: vertex world space position when glRotatef..

    Hi,
    thanks a lot for comments...

    I am indeed trying to change my code in order to avoid use of glTransformation....
    Since I need to do these modifications rather quickly, I've just created a...
  9. GLSL: vertex world space position when glRotatef..

    Hi all,

    I am trying to get the vertex world space position in the vertex shader while I have some vertex transformation in my openGl code.

    This is clearly screen position:
    gl_ProjectionMatrix...
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    Re: glDrawArray very slow on remote computer

    Ok... After two days of investigation, I found the problem...
    I think it has nothing to do with the fact that I am using a remote computer. It seems to come from glGenList(1).
    Which is really slow...
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    Re: glDrawArray very slow on remote computer

    Hi,

    I have tried two things:

    1) client under Windows - server under linux
    with XWin32 (don't know exactly what is used inside this tools).

    2) client under Linux - server under linux
    with...
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    glDrawArray very slow on remote computer

    Hi all,

    this is my first post on the GL forum ;)

    I spent the last week in rewritting completely my application in order to use non-immediate rendering (glDrawArray) and VBO (when available). ...
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