Hello
I wonder if i should put «glUseProgram» inside my render loop, or just calling it once after the GLSL program has been compiled and linked.
I'm asking this, because i tried and put it...
Type: Posts; User: pixpaf
Hello
I wonder if i should put «glUseProgram» inside my render loop, or just calling it once after the GLSL program has been compiled and linked.
I'm asking this, because i tried and put it...
Yes of course, parsing numbers with a dot separator is not a big deal.
Indeed, i had read too fast the spec:
<version number><space><vendor-specific information>
and i falsely believed that...
Hello,
I find annoying to extract version of GLSL with glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
So i dig more in the documentation, and found glGestStringi, which makes it easier to...