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Type: Forum Threads; User: nicolasbol

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  1. GLSL Shadow Map code sample.

    Started by nicolasbol, 02-16-2009 01:03 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 32,610
    Last Post: 04-15-2012 12:48 PM
    by biller23  Go to last post
  2. OpenGL clipping how is it done ?

    Started by nicolasbol, 11-15-2009 08:39 PM
    • Replies: 8
    • Views: 4,396
    Last Post: 12-17-2009 02:13 PM
    by Frodak  Go to last post
  3. Fast Inverse Matrix ?

    Started by nicolasbol, 11-14-2009 12:08 AM
    • Replies: 3
    • Views: 3,468
    Last Post: 11-16-2009 06:48 AM
    by DmitryM  Go to last post
  4. Packing a float into a GL_RGB texture

    Started by nicolasbol, 10-03-2009 08:38 PM
    • Replies: 1
    • Views: 1,772
    Last Post: 10-03-2009 11:41 PM
    by nicolasbol  Go to last post
  5. Shadowmapping on iphone 3GS ?

    Started by nicolasbol, 09-29-2009 06:00 PM
    • Replies: 7
    • Views: 4,583
    Last Post: 09-30-2009 08:16 AM
    by nicolasbol  Go to last post
  6. Reduce bandwidth: glNormalPointer glTexCoordPoin ?

    Started by nicolasbol, 09-14-2009 01:34 PM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 7,503
    Last Post: 09-29-2009 08:35 AM
    by Dark Photon  Go to last post
  7. bumpMapping matrices kung-fu.

    Started by nicolasbol, 09-10-2009 09:33 AM
    • Replies: 4
    • Views: 1,653
    Last Post: 09-16-2009 06:34 PM
    by dorbie  Go to last post
  8. FBO depth buffer empty :( !

    Started by nicolasbol, 02-04-2009 07:30 PM
    • Replies: 2
    • Views: 1,926
    Last Post: 02-05-2009 09:52 AM
    by -Ekh-  Go to last post
  9. How to compute the light position in screen space?

    Started by nicolasbol, 11-13-2008 11:00 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 8,092
    Last Post: 12-30-2008 11:09 AM
    by Ilian Dinev  Go to last post
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