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Type: Posts; User: ampersander7

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  1. Debug mode, yes, constantly. I haven't even...

    Debug mode, yes, constantly. I haven't even built a release version yet. But gDebugger...that's sounds like a good idea. I'll give that a try, thanks.
  2. glReadPixels is failing...sometimes...on just one computer

    I'm using glReadPixels in my app for object picking and screen capture, and it works on all computers so far, except one. On the problem computer, glReadPixels only works intermittently. I have...
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    Screen Capture methods

    I'm currently using a simple method for screen capture that works fine for Windows XP, and not at all for Windows 7. I create a Bitmap and a Canvas, set the canvas handle equal to the device context...
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    Texture on selected polys

    Using display lists, I'm trying to put texture on some, but not all of an object's polys. For example, I have a monitor object. I want to map a texture to just the monitor screen, and just color...
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    Well, I think I will still blame the GPU, but I...

    Well, I think I will still blame the GPU, but I also have no choice but to optimize. This is commercial software that people will try to run on their laptops.

    I've experimented a little with...
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    Okay, thanks for your help. Vielen dank.

    Okay, thanks for your help. Vielen dank.
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    The ATI renderer is "ATI Radeon HD 3200...

    The ATI renderer is "ATI Radeon HD 3200 Graphics." The Intel renderer is "Mobile Intel(R) 4 Series Express Chipset Family."
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    Framerate slow on Intel

    I've developed a simple graphics engine that works pretty well on my dev machine, which is using an ATI graphics card. But when I tested on a laptop with an Intel card, the framerate was pretty low....
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