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Type: Posts; User: VelociChicken

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  1. OK I got a great reply from the...

    OK I got a great reply from the comp.graphics.api.opengl newsgroup:-

    GLuint buf;
    glGenBuffers(1, &buf);
    glBindBuffer(GL_PIXEL_PACK_BUFFER, buf);
    glBufferData(GL_PIXEL_PACK_BUFFER, width *...
  2. Compressing a texture that's already in VRAM

    Hello, is it possible to compress a texture that's already in vram?

    I'm creating textures using fractals so I have to render to them uncompressed, I then load them back into CPU memory, and then...
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