Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Forum Threads; User: tonyo_au

Search: Search took 0.00 seconds.

  1. AMD and non-multiple of 4 vertex

    Started by tonyo_au, 02-20-2014 12:24 AM
    • Replies: 4
    • Views: 793
    Last Post: 02-20-2014 06:33 PM
    by tonyo_au  Go to last post
  2. Perofrmance issues reusing a large vertex buffer

    Started by tonyo_au, 11-27-2013 08:01 PM
    • Replies: 3
    • Views: 699
    Last Post: 12-01-2013 02:18 PM
    by Dark Photon  Go to last post
  3. Optimising and versions of shader

    Started by tonyo_au, 10-04-2013 01:41 AM
    • Replies: 0
    • Views: 334
    Last Post: 10-04-2013 01:41 AM
    by tonyo_au  Go to last post
  4. Calculate vertex norm with compute shader

    Started by tonyo_au, 07-06-2013 10:49 PM
    • Replies: 0
    • Views: 574
    Last Post: 07-06-2013 10:49 PM
    by tonyo_au  Go to last post
  5. atomicMax

    Started by tonyo_au, 06-27-2013 06:02 PM
    • Replies: 0
    • Views: 401
    Last Post: 06-27-2013 06:02 PM
    by tonyo_au  Go to last post
  6. Shader Performance

    Started by tonyo_au, 05-17-2013 09:00 PM
    • Replies: 3
    • Views: 1,096
    Last Post: 06-04-2013 12:47 AM
    by marcClintDion  Go to last post
  7. Selecting graphics card on laptops

    Started by tonyo_au, 03-11-2013 05:10 AM
    • Replies: 0
    • Views: 627
    Last Post: 03-11-2013 05:10 AM
    by tonyo_au  Go to last post
  8. ZoomGPU

    Started by tonyo_au, 02-28-2013 09:31 PM
    • Replies: 0
    • Views: 741
    Last Post: 02-28-2013 09:31 PM
    by tonyo_au  Go to last post
  9. nVdiaia NSight 3.0

    Started by tonyo_au, 02-09-2013 10:23 PM
    • Replies: 1
    • Views: 904
    Last Post: 02-19-2013 03:05 PM
    by nuclear_bro  Go to last post
  10. AMD glGetProgramStageiv crash

    Started by tonyo_au, 02-10-2013 10:10 PM
    • Replies: 0
    • Views: 728
    Last Post: 02-10-2013 10:10 PM
    by tonyo_au  Go to last post
  11. AMD glLinkProgram crash

    Started by tonyo_au, 02-10-2013 10:00 PM
    • Replies: 0
    • Views: 566
    Last Post: 02-10-2013 10:00 PM
    by tonyo_au  Go to last post
  12. Dynamic subrountines vs switch/if

    Started by tonyo_au, 01-24-2013 10:48 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,938
    Last Post: 01-30-2013 07:43 AM
    by aqnuep  Go to last post
  13. Binding Textures

    Started by tonyo_au, 11-07-2012 08:48 PM
    • Replies: 2
    • Views: 804
    Last Post: 11-08-2012 12:36 AM
    by tonyo_au  Go to last post
  14. uniform sizes

    Started by tonyo_au, 10-22-2012 12:04 AM
    • Replies: 2
    • Views: 1,129
    Last Post: 10-22-2012 02:35 AM
    by tonyo_au  Go to last post
  15. Large vertex buffer and out-of-memory error

    Started by tonyo_au, 10-18-2012 10:19 PM
    • Replies: 3
    • Views: 1,687
    Last Post: 10-19-2012 10:30 AM
    by malexander  Go to last post
  16. selectively write to one target with multi-render tagets

    Started by tonyo_au, 06-06-2012 11:39 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 2,846
    Last Post: 06-07-2012 09:44 PM
    by Alfonse Reinheart  Go to last post
  17. [solved] textureSize with GL_LINEAR_MIPMAP_LINEAR

    Started by tonyo_au, 04-28-2012 12:34 AM
    • Replies: 7
    • Views: 1,953
    Last Post: 04-30-2012 04:23 PM
    by aqnuep  Go to last post
  18. Problem with texture arrays

    Started by tonyo_au, 04-28-2012 02:51 AM
    • Replies: 0
    • Views: 939
    Last Post: 04-28-2012 02:51 AM
    by tonyo_au  Go to last post
  19. bit wise operation giving link error

    Started by tonyo_au, 04-12-2012 06:59 AM
    • Replies: 3
    • Views: 1,093
    Last Post: 04-12-2012 06:20 PM
    by tonyo_au  Go to last post
  20. shared depth buffer

    Started by tonyo_au, 04-09-2012 12:56 AM
    • Replies: 2
    • Views: 784
    Last Post: 04-09-2012 06:10 AM
    by tonyo_au  Go to last post
  21. Fragment output

    Started by tonyo_au, 04-07-2012 09:25 PM
    • Replies: 2
    • Views: 739
    Last Post: 04-07-2012 10:19 PM
    by tonyo_au  Go to last post
  22. Help understanding glSampleID

    Started by tonyo_au, 03-20-2012 11:59 PM
    • Replies: 2
    • Views: 824
    Last Post: 03-21-2012 07:49 PM
    by tonyo_au  Go to last post
  23. Help with Link error

    Started by tonyo_au, 02-26-2012 09:28 PM
    • Replies: 7
    • Views: 1,217
    Last Post: 03-06-2012 10:07 PM
    by tonyo_au  Go to last post
  24. Wrong vertices drawing with VBO with glDrawArrays

    Started by tonyo_au, 01-29-2012 06:28 AM
    • Replies: 3
    • Views: 1,552
    Last Post: 01-29-2012 10:26 PM
    by tonyo_au  Go to last post
  25. ARB_shading_language_include

    Started by tonyo_au, 01-15-2012 06:55 AM
    • Replies: 4
    • Views: 1,193
    Last Post: 01-15-2012 08:12 PM
    by tonyo_au  Go to last post
Results 1 to 25 of 25