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Type: Posts; User: Mitchell M

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    OK I figured out how to do it. I just take my...

    OK I figured out how to do it. I just take my object matrix and find the inverse of it and load the inverse matrix.
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    4x4 Object matrix to camera matrix

    OK so I figured out how to multiply rotation matricies to other matricies used to store object location and I'm able to get them to rotate on their local axises but now I am trying ot make a 6 DOF...
  3. Ok I looked into the function mesa3d uses for...

    Ok I looked into the function mesa3d uses for glMultMatrix in order to fix the problem and now everything works fine
  4. OK I'll take a look into it thanks for your help.

    OK I'll take a look into it thanks for your help.
  5. 4x4 Matrix multiplication doing odd things

    Hello hopefully I posted this in the right sub-forum. I am trying to create a simple simulator and because I need to rotate and translate things along their local axises and when I looked around it...
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