Hello,
I know that I can adjust the mipmap level when sampling a texture in a fragment shader by using texture2D with the additional parameter bias.
However, by using 'bias' you're implicitly...
Type: Posts; User: meanderix
Hello,
I know that I can adjust the mipmap level when sampling a texture in a fragment shader by using texture2D with the additional parameter bias.
However, by using 'bias' you're implicitly...