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Type: Posts; User: jbates

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    GL_REPEAT and GL_MIRRORED_REPEAT only work on...

    GL_REPEAT and GL_MIRRORED_REPEAT only work on power-of-two textures.

    Wow, I spent way too much time on this problem. Thanks.
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    GL_CLAMP_TO_EDGE seems to make ti work but...

    GL_CLAMP_TO_EDGE seems to make ti work but GL_REPEAT and GL_MIRRORED_REPEAT don't. I wonder why those don't work?
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    GLSL texture2D() always returning black

    I'm having a heck of a time getting GLSL texture sampling to work. The two most common reasons I've come across in Google searches are not setting minification/magnification filters and mixing up...
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    :) Thanks for the speedy reply. I had a feeling...

    :)
    Thanks for the speedy reply. I had a feeling stencil buffers not packed with a depth buffer weren't recommended. I wasn't actually planning on using it. I'm currently writing a wrapper library...
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    GL_RENDERBUFFER_STENCIL_SIZE returns 0

    The following code isn't producing the results I expect:



    GLuint renderbuffer;
    glGenRenderbuffers(1, &renderbuffer);
    glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
    ...
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