GL_REPEAT and GL_MIRRORED_REPEAT only work on power-of-two textures.
Wow, I spent way too much time on this problem. Thanks.
Type: Posts; User: jbates
GL_REPEAT and GL_MIRRORED_REPEAT only work on power-of-two textures.
Wow, I spent way too much time on this problem. Thanks.
GL_CLAMP_TO_EDGE seems to make ti work but GL_REPEAT and GL_MIRRORED_REPEAT don't. I wonder why those don't work?
I'm having a heck of a time getting GLSL texture sampling to work. The two most common reasons I've come across in Google searches are not setting minification/magnification filters and mixing up...
:)
Thanks for the speedy reply. I had a feeling stencil buffers not packed with a depth buffer weren't recommended. I wasn't actually planning on using it. I'm currently writing a wrapper library...
The following code isn't producing the results I expect:
GLuint renderbuffer;
glGenRenderbuffers(1, &renderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
...