I know all that but it doesn't work, I define my gluperspective on an older version where the lightning system was not enabled (i use glcolor3d, and glortho) and i just replace glortho by...
Type: Posts; User: thrawn
I know all that but it doesn't work, I define my gluperspective on an older version where the lightning system was not enabled (i use glcolor3d, and glortho) and i just replace glortho by...
Here is an exemple of my init code for gluPerspective
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0,1,0,10);
gluLookAt(0,0,0,0,0,-15,0,1,0);...
I don't have any experience with perspective but i understand the system. My problem is when i define my environnement with gluPerspective or with glFrustum i have very weird view of my objects on...
I don't know if it can help you but there is 2 tutorial on multithreading at www.flipcode.com in the tab developpement tutorial (left of screen)
Finaly i left the Gouraud interpolation and i've made my own fonction to calculate normals and my x-wing (because stars wars is the subject of this lab in an infography course) look good now. Some of...
Eddy i accept your offers. You can send me your example by e-mail if you want. (cymon.tremblay@videotron.ca) and thanks you very much!
I forgot the glcolor is to be replaced with setmaterial sorry!
Yeah i know what you are telling me but i think you don't know th Gouraud interpolation system (and thats better cuz i thinks it suck hehe). I need to know my problem on this topic cause i don't want...
If someone have idea on how to create a relatively realistic 3d fire effect i would like to have some information. I don't need the code juste the basic. Thanks!
I use the Gouraud system for rendering light to my 3d set and the result is very poor. I think my normals are not correct. I see light on my polygons randomly. If i have a polygon on the (x,z) plane...