Thank you , that's exactly what I was loooking for !
Type: Posts; User: v3ga
Thank you , that's exactly what I was loooking for !
Thank you!
This is a tutorial I've already read, what I basically don't understand is the way the plane normals are extracted from the resulting matrix, and why you have to multiply both the...
Hello,
I'm currently implementing a space partitioning scheme (octree) into my engine, and thus using frustum culling to remove unseen parts. I've read several documentations on how to achieve...