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    What to use (octrees, quadtress, BSP) ???

    I m making a 3D simulation engine, mainly dealing with outdoor (terrain-based) maps and since im a just a beginner, i need some advice as to wat algorithm/technique to use for culling and stuff.
    plz...
  2. Need some outdoor-terrain based maps to edit!!!

    Does anyone know if level editors for GTA3 style games are available? Like for mapping out large outdoor terrain environments whilst keeping relatively low polycount.
    Doesnt matter if its for any...
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