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  1. I 'm not on bitbucket. You 're aware of it at...

    I 'm not on bitbucket. You 're aware of it at least.



    That does not preclude it from being a bad standard.
  2. Hello, I 'm building the tutorials on ubuntu...

    Hello,

    I 'm building the tutorials on ubuntu 12.10. Premake runs fine. Then I run make: it builds tutorials 1 and 13 and then spits the following error:


    ==== Building Tut 12 Scene Lighting...
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    No. There's at least glDrawElements - and these...

    No. There's at least glDrawElements - and these two are what I 've used myself so far trying to steer clear of pre3.3 stuff.
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    This explains how to construct the matrix...

    This explains how to construct the matrix manually

    http://www.cse.wustl.edu/~kjg/cse131/Labs/lab8/PerspectiveProjection.pdf
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    Variables in uniform buffer

    Never mind.
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    Ok here's some code I wrote quick to get a...

    Ok here's some code I wrote quick to get a cylinder:


    GLfloat Vertices[3004];
    long cylicount=0;
    //top circle
    for (float j=0; j<2*M_PI; j+=M_PI/180){...
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    I 'd be interested to know myself if there is a...

    I 'd be interested to know myself if there is a more efficient way but the least you can do is this:

    I assume that x,y,z in your code are homogeneous coords. Then add a 4th one, w, let that be...
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    Plotting the intersection of plane and cone

    Hello,

    I 've been making my first steps and there's plenty I don't know - including what tools are available to attack the problem in question. Also pretty much all my knowledge on programming and...
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