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    I tried using various drivers, many different...

    I tried using various drivers, many different loops, even unrolled the whole loop myself, but it didn't helped. Finally I tried running, the same program on a desktop GeForce GTX 460, and it worked....
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    Nope, that's not it. If i start to unroll the...

    Nope, that's not it. If i start to unroll the loop by hand I can get few times more data processed without any issue, that would cause an error while processing in a loop.
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    Thanks, for your reply. I tried adding this...

    Thanks, for your reply.

    I tried adding this option, but it gives me compilation errors.

    I changed the code fixing all the warnings, and now it's like this:



    "uniform sampler2D myTexture;"...
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    Nested loop in GLSL causes driver crash.

    Hello,

    I'm trying to write an image fusion program in OpenGL/GLSL. At one point I need to calculate a cumulated histogram for a 7x7 pixel area. In fragment shader I'm trying to use a function:

    ...
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