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  1. FrameBuffer Complete ??

    Started by Bruno, 05-01-2007 09:58 AM
    • Replies: 3
    • Views: 374
    Last Post: 05-16-2007 03:33 PM
    by game_cy  Go to last post
  2. CG and texture matrix

    Started by Bruno, 04-21-2007 02:12 PM
    • Replies: 1
    • Views: 605
    Last Post: 04-21-2007 07:57 PM
    by Komat  Go to last post
  3. CG 1.5 and glsl

    Started by Bruno, 04-17-2007 11:27 AM
    • Replies: 2
    • Views: 254
    Last Post: 04-18-2007 01:09 AM
    by Komat  Go to last post
  4. GLSL to CG

    Started by Bruno, 04-16-2007 10:06 AM
    • Replies: 6
    • Views: 1,137
    Last Post: 04-16-2007 04:51 PM
    by Bruno  Go to last post
  5. shadow maps in ATI cards looks ugly

    Started by Bruno, 02-10-2007 04:46 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,632
    Last Post: 02-27-2007 04:09 AM
    by Jens Scheddin  Go to last post
  6. weird glsl error in Ati Cards

    Started by Bruno, 02-08-2007 08:16 AM
    • Replies: 5
    • Views: 359
    Last Post: 02-09-2007 09:38 AM
    by Bruno  Go to last post
  7. shadow projection

    Started by Bruno, 01-04-2007 01:56 AM
    • Replies: 1
    • Views: 244
    Last Post: 01-04-2007 08:45 AM
    by PfhorSlayer  Go to last post
  8. blending multiple shadowmaps

    Started by Bruno, 01-02-2007 01:37 PM
    • Replies: 6
    • Views: 177
    Last Post: 01-03-2007 02:28 AM
    by k_szczech  Go to last post
  9. Editing a Alpha texture in realtime

    Started by Bruno, 11-29-2006 07:41 PM
    • Replies: 5
    • Views: 280
    Last Post: 12-01-2006 01:43 PM
    by k_szczech  Go to last post
  10. cg 1.2 to cg 1.4

    Started by Bruno, 10-24-2006 08:48 AM
    • Replies: 4
    • Views: 299
    Last Post: 10-24-2006 12:25 PM
    by Bruno  Go to last post
  11. Projective coordinates in a vertex shader

    Started by Bruno, 09-06-2006 04:04 PM
    • Replies: 1
    • Views: 230
    Last Post: 09-07-2006 02:41 AM
    by Trahern  Go to last post
  12. shadowmaps and selfshadowing

    Started by Bruno, 09-04-2006 03:07 AM
    • Replies: 7
    • Views: 326
    Last Post: 09-05-2006 11:41 AM
    by Bruno  Go to last post
  13. Texture Projection

    Started by Bruno, 08-30-2006 07:23 AM
    • Replies: 2
    • Views: 3,959
    Last Post: 08-31-2006 04:36 AM
    by Bruno  Go to last post
  14. polygon coords -> pixel coords

    Started by Bruno, 10-15-2000 01:14 AM
    • Replies: 8
    • Views: 538
    Last Post: 05-30-2005 06:28 PM
    by Vector.Z  Go to last post
  15. glow occlusion

    Started by Bruno, 01-28-2005 05:49 AM
    • Replies: 1
    • Views: 141
    Last Post: 01-28-2005 07:19 AM
    by fpo  Go to last post
  16. texture scaling

    Started by Bruno, 11-30-2004 12:27 AM
    • Replies: 3
    • Views: 221
    Last Post: 11-30-2004 05:49 AM
    by Relic  Go to last post
  17. detail maps

    Started by Bruno, 11-29-2004 04:47 AM
    • Replies: 3
    • Views: 338
    Last Post: 11-30-2004 12:21 AM
    by Bruno  Go to last post
  18. arb_vertex_program and fog

    Started by Bruno, 11-07-2004 01:47 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 1,443
    Last Post: 11-11-2004 08:44 AM
    by execom_rt  Go to last post
  19. vbo and memory allocation

    Started by Bruno, 11-09-2004 02:22 PM
    • Replies: 2
    • Views: 127
    Last Post: 11-10-2004 12:22 AM
    by LogicalError  Go to last post
  20. Fog

    Started by Bruno, 09-09-2004 01:40 PM
    • Replies: 8
    • Views: 316
    Last Post: 09-10-2004 03:09 PM
    by Bruno  Go to last post
  21. projection textures

    Started by Bruno, 09-02-2004 12:27 PM
    • Replies: 5
    • Views: 293
    Last Post: 09-04-2004 01:01 PM
    by Humus  Go to last post
  22. projection texture messed up

    Started by Bruno, 09-02-2004 06:19 AM
    • Replies: 2
    • Views: 176
    Last Post: 09-02-2004 07:35 AM
    by Bruno  Go to last post
  23. Fragment Programs and Compressed Textures

    Started by Bruno, 07-17-2004 11:48 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 1,079
    Last Post: 07-20-2004 07:35 PM
    by Humus  Go to last post
  24. glow problem

    Started by Bruno, 06-18-2004 03:11 PM
    • Replies: 5
    • Views: 208
    Last Post: 06-19-2004 02:42 AM
    by Bruno  Go to last post
  25. gl_arb_point_sprite and billboarding

    Started by Bruno, 04-08-2004 02:27 AM
    • Replies: 1
    • Views: 230
    Last Post: 04-10-2004 03:45 PM
    by plasmonster  Go to last post
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