Here's some screenshots...
White quad, alpha gradient [0, 1.0] @ 8x MSAA (gamma correction off):
http://cdn-2-service.phanfare.com/images...45e7111799f7d_4
White quad, alpha gradient [0, 1.0]...
Type: Posts; User: Cubitus
Here's some screenshots...
White quad, alpha gradient [0, 1.0] @ 8x MSAA (gamma correction off):
http://cdn-2-service.phanfare.com/images...45e7111799f7d_4
White quad, alpha gradient [0, 1.0]...
remdul,
Which antialiasing setting are you using? 8xQ? 16xQ? I looked at this and I did not find any behavior difference between 177.41, 180.48 and 182.08 releases.
The 2x2 dither pattern is...
Does anyone know where I can find this specification?
It is part of the 180.10 leaked drivers...
From EXT_direct_state_access:
thanks,
Correction: It is allowed to render to a renderbuffer with internal format set to GL_SRGB8_ALPHA8 (I did a mistake in my test) but still it does not change the end result: the AA resolve is not gamma...
I agree that this might not be a bug. However the API should let the application specify if linearization is needed prior MSAA samples averaging, and before storing it if the destination buffer has...
Hi,
I tested this with both Nvidia GT200 and G80/G90 series (drivers release Forceware 177.35 & 177.41). If the rendering is done without FBOs i.e. multisampling is controlled either by the Nvidia...
Sorry, my fault... I had SDK 10 installed but it seems it was not the latest version.
I get it now, thanks.
Cub
This extension can be used to enable CSAA in an application window without rendering to a framebuffer object (without using NV_framebuffer_multisample_coverage). It should behave like...