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Type: Forum Threads; User: dabeav

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  1. Matrix & Rotation Headache

    Started by dabeav, 02-24-2011 04:16 PM
    • Replies: 3
    • Views: 1,667
    Last Post: 02-25-2011 01:41 PM
    by Alfonse Reinheart  Go to last post
  2. Transformation of normals into eye space.

    Started by dabeav, 02-18-2011 12:53 PM
    • Replies: 4
    • Views: 2,903
    Last Post: 02-18-2011 05:17 PM
    by dabeav  Go to last post
  3. Possible? Usefull?

    Started by dabeav, 05-11-2004 03:50 PM
    • Replies: 9
    • Views: 503
    Last Post: 05-12-2004 05:52 AM
    by Tom Nuydens  Go to last post
  4. What in the world am I doing wrong??

    Started by dabeav, 01-28-2004 04:32 PM
    • Replies: 6
    • Views: 610
    Last Post: 01-28-2004 06:20 PM
    by jwatte  Go to last post
  5. What in the world am I doing wrong??

    Started by dabeav, 01-28-2004 04:32 PM
    • Replies: 6
    • Views: 337
    Last Post: 01-28-2004 06:20 PM
    by jwatte  Go to last post
  6. Extensions problem...

    Started by dabeav, 01-18-2004 10:43 AM
    • Replies: 3
    • Views: 605
    Last Post: 01-19-2004 02:09 AM
    by rgpc  Go to last post
    • Replies: 1
    • Views: 351
    Last Post: 01-12-2004 07:57 AM
    by cass  Go to last post
  7. Cutting away parts of a model.

    Started by dabeav, 12-24-2003 05:38 AM
    • Replies: 1
    • Views: 339
    Last Post: 12-24-2003 06:54 AM
    by dabeav  Go to last post
  8. Triangulation of concave polys

    Started by dabeav, 12-04-2003 08:00 AM
    • Replies: 7
    • Views: 1,095
    Last Post: 12-05-2003 03:56 PM
    by Eric Lengyel  Go to last post
  9. Finding texture coords in middle of poly.

    Started by dabeav, 12-03-2003 04:59 AM
    • Replies: 7
    • Views: 558
    Last Post: 12-04-2003 02:13 PM
    by sqrt[-1]  Go to last post
  10. Same Plane Mesh Optimization

    Started by dabeav, 11-18-2003 07:59 AM
    • Replies: 1
    • Views: 266
    Last Post: 11-18-2003 09:00 AM
    by dabeav  Go to last post
  11. (OT) Polygon optimizing routine.

    Started by dabeav, 06-10-2003 02:10 PM
    • Replies: 3
    • Views: 408
    Last Post: 06-11-2003 01:13 AM
    by Jan  Go to last post
  12. C++ Performance timer and mac?

    Started by dabeav, 04-29-2003 08:35 AM
    • Replies: 1
    • Views: 892
    Last Post: 04-29-2003 11:52 AM
    by OneSadCookie  Go to last post
  13. Passing an indexed triangle strip array to opengl?

    Started by dabeav, 04-27-2003 11:33 AM
    • Replies: 5
    • Views: 2,020
    Last Post: 04-28-2003 03:16 AM
    by knackered  Go to last post
  14. Tri strips VS indexed vertex arrays.

    Started by dabeav, 04-24-2003 09:14 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,505
    Last Post: 04-26-2003 06:45 AM
    by Nicolas Lelong  Go to last post
    • Replies: 6
    • Views: 466
    Last Post: 04-04-2003 01:49 PM
    by Won  Go to last post
  15. (Semi OT) Frustum culling w/ axis aligned cubes?

    Started by dabeav, 03-11-2003 11:02 AM
    • Replies: 1
    • Views: 468
    Last Post: 03-11-2003 11:29 AM
    by Coriolis  Go to last post
  16. (Some what OT:) Marching tetrahedra

    Started by dabeav, 03-06-2003 07:53 AM
    • Replies: 2
    • Views: 691
    Last Post: 03-06-2003 09:13 AM
    by kehziah  Go to last post
  17. Good Idea?

    Started by dabeav, 02-25-2003 10:46 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,033
    Last Post: 02-26-2003 08:10 AM
    by Fredz  Go to last post
  18. Lightmap generation.

    Started by dabeav, 02-06-2003 03:59 AM
    • Replies: 2
    • Views: 375
    Last Post: 02-06-2003 01:14 PM
    by Coriolis  Go to last post
  19. Depth buffer writes?

    Started by dabeav, 01-29-2003 05:49 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,250
    Last Post: 01-29-2003 09:55 AM
    by dorbie  Go to last post
  20. VERY OT: IT WORKS, ha ha ha ha ha.

    Started by dabeav, 01-22-2003 11:01 AM
    • Replies: 6
    • Views: 576
    Last Post: 01-26-2003 06:50 AM
    by MZ  Go to last post
  21. glutWarpPointer question

    Started by dabeav, 01-24-2003 06:25 PM
    • Replies: 3
    • Views: 1,641
    Last Post: 01-25-2003 11:31 AM
    by zed  Go to last post
  22. Should I dismiss "Opengl" Lighting all togeather?

    Started by dabeav, 01-22-2003 05:33 AM
    • Replies: 9
    • Views: 708
    Last Post: 01-23-2003 08:28 AM
    by davepermen  Go to last post
    • Replies: 46
    • Views: 2,801
    Last Post: 01-16-2003 02:57 PM
    by grenadier  Go to last post
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