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Type: Posts; User: guibou

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  1. You are right in every points you wrote and yes I...

    You are right in every points you wrote and yes I did not think about using the multiple strings when compiling.

    My proposition was only as a matter of convenience for simple programs.

    Thank...
  2. GLSL: variable telling which shader stage is compiled

    I'm really looking forward for a way to know inside a shader at compile time which shader stage is compiled.

    For example, I'm usually writing all my pipeline in an unique file like that:


    ...
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    Number of invocation of vertex shader

    Hi,

    I'm wondering about the number of time a vertex shader can be called It is written on the specification that a vertex shader can be executed many times per vertex, depending on implementation...
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    Thank you! I'm really looking forward for the...

    Thank you! I'm really looking forward for the next release.



    Ha, sorry, I had noticed this fact, but don't though about it when I wrote the message.
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    pbrown: I have an issue with ComputeShader,...

    pbrown:

    I have an issue with ComputeShader, Buffer and the *usage* hint of Shader Buffer:
    ...
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    3,695

    Thank you for your answer. I was asking...

    Thank you for your answer.

    I was asking because sometime unexcepted behavior are trigered because users (like me) are doing some ugly stuff somewhere else which triggers an undefined behavior in a...
  7. Replies
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    3,695

    Compute shader and buffer format

    Hello,

    I'm just trying to play with the compute shader (GL 4.3) and I'm facing some issues with the way I'm filling my shader uniform buffer.

    This is my shader code:



    #version 430 core
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