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Type: Posts; User: Mad Max

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    Re: Bone animations

    Hi, All!

    May be someone of you try to get Half-Life SDK and take a look on their MDL Viewer?

    Yours, Mad Max.
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    Re: OpenGL and Multiple Monitors

    Hi, NoahBrickman!

    There is another way to complete such task:
    You can try to load OpenGl dlls manually.

    If you try to load opengl32.dll than Windows try to use so called "Default" OpenGL and...
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    Re: how do you do it

    Hi, elmargo!

    If you can use skeletal animation, you can download Half-Life SDK from somewere (I download it from www.fileplanet.com). So after you undestand valve's mdl-viewer you can use alot...
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    Generating MipMaps

    Hi, All.

    My program must work in OpenGL on 3DFX. So, I try to find 3dfxvgl.dll(or something) and load it by hand. If I don't find such dll I try to find and load opengl32.dll and glu32.dll. All...
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    Choosing pixel format after Direct Draw

    Hi, All!

    I've got a problem. I need that my prog work on full screen in different resolution, so : I create window; switch video mode by using Direct Draw on needed resolution; get window DC by...
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    OpenGL on different renderers

    Hi, All.

    I have a problem. I have a possibility that my program will trying to run on computer with to different Video Card that both support OpenGL (for example GeForce and Voodoo 3, or GeForce...
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    Re: identify sharp edges

    Hi, Nico!

    I know one method that used in 3D Studio Max. May be it can be acceptable for you. When 3D Studio Max need to determine sharp and smooth edges of polygons (triangles) they determine...
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    Re: How to get HDC for back buffer

    Try to use PFD_DRAW_TO_BITMAP.
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    Texture perspective correction

    Hi, All!

    I am using orthographic progection in my program (by using glOrtho) and try to set texture filter in GL_LINEAR and set texture perspective correction by using...
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    Re: View Box Coords?

    Are you exectly "project" or "rotate and translate" yours box by multiply it on Projection-ModelView Matrix. If you project yours box, than you lose z-coordinate. May be you should try not plane...
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    Re: GL_ARB_multitexture

    Thanks, Nate! Your's examples are exellent! Thanks!

    Yours, Mad Max.
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    GL_ARB_multitexture

    Hi, All!

    Does some one have a good example of how to use this extension. Underwater.zip is completele unintuitive.

    Please, help!

    Yours, Mad Max.
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    Re: Loading Textures by glTexImage2D

    Thanks, paolom!

    [This message has been edited by Mad Max (edited 02-17-2000).]
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    Loading Textures by glTexImage2D

    Hi, ALL!

    Anyone now that glTexImage2D support different input and output data types, even GL_BGR_EXT and GL_BGRA_EXT for windows bitmap. But, does anyone know how use input data stored in 16 bits...
  15. Thread: Texture tiling

    by Mad Max
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    Re: Texture tiling

    If you want to simulate rock's, grass, snow, etc. by using textures, so you must use textures that simulates blend from rocks to snow, from rocks to grass, from snow to grass etc. Did you seen...
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    Re: Texture Management

    Thank's, Gorg.
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    Texture Management

    Hi, All!

    I can set texture priority by using glPrioritizeTextures(). Textures with hi priority are moved in "working set" and textures with low priority are moved out from it, if it's correct....
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