Hi, All!
May be someone of you try to get Half-Life SDK and take a look on their MDL Viewer?
Yours, Mad Max.
Type: Posts; User: Mad Max
Hi, All!
May be someone of you try to get Half-Life SDK and take a look on their MDL Viewer?
Yours, Mad Max.
Hi, NoahBrickman!
There is another way to complete such task:
You can try to load OpenGl dlls manually.
If you try to load opengl32.dll than Windows try to use so called "Default" OpenGL and...
Hi, elmargo!
If you can use skeletal animation, you can download Half-Life SDK from somewere (I download it from www.fileplanet.com). So after you undestand valve's mdl-viewer you can use alot...
Hi, All.
My program must work in OpenGL on 3DFX. So, I try to find 3dfxvgl.dll(or something) and load it by hand. If I don't find such dll I try to find and load opengl32.dll and glu32.dll. All...
Hi, All!
I've got a problem. I need that my prog work on full screen in different resolution, so : I create window; switch video mode by using Direct Draw on needed resolution; get window DC by...
Hi, All.
I have a problem. I have a possibility that my program will trying to run on computer with to different Video Card that both support OpenGL (for example GeForce and Voodoo 3, or GeForce...
Hi, Nico!
I know one method that used in 3D Studio Max. May be it can be acceptable for you. When 3D Studio Max need to determine sharp and smooth edges of polygons (triangles) they determine...
Try to use PFD_DRAW_TO_BITMAP.
Hi, All!
I am using orthographic progection in my program (by using glOrtho) and try to set texture filter in GL_LINEAR and set texture perspective correction by using...
Are you exectly "project" or "rotate and translate" yours box by multiply it on Projection-ModelView Matrix. If you project yours box, than you lose z-coordinate. May be you should try not plane...
Thanks, Nate! Your's examples are exellent! Thanks!
Yours, Mad Max.
Hi, All!
Does some one have a good example of how to use this extension. Underwater.zip is completele unintuitive.
Please, help!
Yours, Mad Max.
Thanks, paolom!
[This message has been edited by Mad Max (edited 02-17-2000).]
Hi, ALL!
Anyone now that glTexImage2D support different input and output data types, even GL_BGR_EXT and GL_BGRA_EXT for windows bitmap. But, does anyone know how use input data stored in 16 bits...
If you want to simulate rock's, grass, snow, etc. by using textures, so you must use textures that simulates blend from rocks to snow, from rocks to grass, from snow to grass etc. Did you seen...
Thank's, Gorg.
Hi, All!
I can set texture priority by using glPrioritizeTextures(). Textures with hi priority are moved in "working set" and textures with low priority are moved out from it, if it's correct....