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    OpenGL ES 2 - Zoom

    Well, it's probably a problem with my ScrollEngine and not with the projection matrix but I have to ask this question since I'm trying to implement zoom correctly for a few days now :)

    This is...
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    1 FBO for each particle layer means 3 FBOs and 6...

    1 FBO for each particle layer means 3 FBOs and 6 FBO switches... it seems like a big penalty (memory, performance) to do it for just a few particle effects, I hoped that there is some kind of other...
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    Selective additive blending?

    Hi all,

    First post :)

    How do you correctly render a particle effect, which have particles that are blended additively, onto an image background?

    The particles are also blended additively to...
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