Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: kamimail

Search: Search took 0.00 seconds.

  1. Replies
    12
    Views
    3,541

    Hi, Everyone, Thanks for all replies! ...

    Hi, Everyone,
    Thanks for all replies!
    mhagain, according to the specification in WebGL 1.0, the size of default depth buffer is 16 bit integer.:)
    I have struggled this problem throught...
  2. Replies
    12
    Views
    3,541

    hi,mhagain, chrome does provide 24 bit...

    hi,mhagain,
    chrome does provide 24 bit z-buffer,but some other browsers only support 16 bit z buffer.mhagain,thanks for your reply!
  3. Replies
    12
    Views
    3,541

    the precision issue in 16 bit Z-Buffer

    Hi ,all:
    I am working at a project that aims to develop a virtual globe system by using WebGL.
    We have made the system work, but there is z-fighting problems.
    I have heard from others...
  4. Replies
    1
    Views
    778

    glDrawRangeElementsBaseVertex problems

    Hi, i have some problems with glDrawRangeElementsBaseVertex function.
    i want to store the vertices of all models in one vertex buffer and index buffer, and only render one model of them, how to do...
  5. Replies
    0
    Views
    1,249

    The FPS Camera problem

    Hi, I am novice in the 3D Math. I have a problem about FPS camera when i try to implement it using the quaternion.hope someone can help me.
    (I use a quaternion to record the orientation of camera...
  6. negative texture coords in wavefront obj format

    i have a building model file in which the range of texture coordinate is beyond the normal interval[0,1].
    the following is the snippet from the file
    .....
    vt 1.389823 0.967871 -0.212541
    vt...
  7. Replies
    3
    Views
    1,431

    Re: problem about the glTexImage2D

    thanks the above problem has been resolved, this is caused by a swapbuffer call
  8. Replies
    3
    Views
    1,431

    Re: problem about the glTexImage2D

    thanks for reply , but there is still a problem
    here is my procedure about using fbo for the offscreen rendering:
    1 create fbo in initialization stage
    2 switch framebuffer to my new fbo
    3...
  9. Replies
    3
    Views
    1,431

    problem about the glTexImage2D

    my opengl version is 2.0.
    i want to render a scene into a win32 dibsection and there is a RGBA texture whose size is 256*170 , when i set the 32bits image as a texture using the glTexImage2D, it...
  10. Replies
    2
    Views
    2,471

    Re: invalid operation after the glbegin

    thanks
  11. Replies
    2
    Views
    2,471

    invalid operation after the glbegin

    i have the following code to render the scene to a win32 dibsection:
    e = glGetError();// no error

    glBegin(GL_LINE_LOOP);

    e = glGetError();// error code 1282
    ...
Results 1 to 11 of 11