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Type: Forum Threads; User: StefanG

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  1. GLSL noise fail? Not necessarily!

    Started by StefanG, 03-14-2011 07:33 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 68
    • Views: 47,581
    Last Post: 10-22-2011 01:13 PM
    by StefanG  Go to last post
  2. glUniform1f() seems broken - where is the error?

    Started by StefanG, 11-16-2009 02:50 PM
    • Replies: 1
    • Views: 3,004
    Last Post: 11-16-2009 06:00 PM
    by marshats  Go to last post
  3. Auto derivative problem for Nvidia GPU (ATI is OK)

    Started by StefanG, 10-13-2009 07:47 AM
    • Replies: 5
    • Views: 1,964
    Last Post: 10-15-2009 01:47 PM
    by StefanG  Go to last post
  4. A better distance transform for Green's method

    Started by StefanG, 10-05-2009 07:02 AM
    • Replies: 0
    • Views: 1,212
    Last Post: 10-05-2009 07:02 AM
    by StefanG  Go to last post
  5. Vector texture maps: demo and article

    Started by StefanG, 02-16-2006 10:54 AM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 3,689
    Last Post: 02-21-2006 03:02 AM
    by OneSadCookie  Go to last post
  6. Updated GLSL noise implementation

    Started by StefanG, 09-15-2005 08:51 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 25,642
    Last Post: 09-28-2005 06:45 AM
    by StefanG  Go to last post
  7. Hardware noise() support - any news?

    Started by StefanG, 09-18-2005 07:42 AM
    • Replies: 3
    • Views: 1,316
    Last Post: 09-27-2005 08:42 AM
    by StefanG  Go to last post
  8. 4D simplex noise

    Started by StefanG, 12-04-2004 09:05 AM
    • Replies: 8
    • Views: 1,936
    Last Post: 02-02-2005 07:38 PM
    by tkerwin  Go to last post
  9. Simplex noise in GLSL

    Started by StefanG, 12-02-2004 03:31 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,664
    Last Post: 12-05-2004 08:40 AM
    by Jan  Go to last post
  10. Perlin noise implementation in GLSL

    Started by StefanG, 11-25-2004 07:49 AM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 4,627
    Last Post: 12-01-2004 06:32 PM
    by jwatte  Go to last post
    • Replies: 5
    • Views: 446
    Last Post: 11-25-2004 07:56 AM
    by StefanG  Go to last post
  11. Hardware noise() support?

    Started by StefanG, 10-11-2004 12:53 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 965
    Last Post: 11-19-2004 02:41 AM
    by paintor  Go to last post
  12. Register combiners and blending?

    Started by StefanG, 12-11-2002 12:54 PM
    • Replies: 3
    • Views: 247
    Last Post: 12-11-2002 05:59 PM
    by StefanG  Go to last post
  13. Stereo control signal?

    Started by StefanG, 11-21-2002 11:10 AM
    • Replies: 1
    • Views: 332
    Last Post: 11-26-2002 12:27 PM
    by StefanG  Go to last post
  14. Mipmapped glCopyTexImage2D() s-l-o-w. why?

    Started by StefanG, 10-29-2002 01:59 PM
    • Replies: 7
    • Views: 1,017
    Last Post: 11-03-2002 08:10 AM
    by StefanG  Go to last post
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