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Type: Posts; User: dotLogic

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  1. Replies
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    Khronos did not kill OGL with Longs Peak, but it certainly did not bring it out of the coma.

    Why would a game programmer pick OGL3.x instead of D3D10+ in platforms where both are available?

    I...
  2. Replies
    622
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    3,639,617

    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    I read it all. Frustration is understandable, due to promises made for the past 2 years. However this is not a HUGE tragedy. In conclusion it just means more work for programmers.

    This was clearly...
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