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  1. Yes they are both less than 1024, and...

    Yes they are both less than 1024, and frameBuffers is a non-null pointer and has appropriate size.



    GL_PACK_ALIGNMENT is returning 4.

    It seems the issue was buggy drivers. Even if I was...
  2. glTexSubImage2D causing graphics driver to crash

    Hello guys,

    I am having some trouble building my game engine. Basically I want to change the content of a texture at every frame and render it on a quad. So, I decided to use glTexSubImage2D to...
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