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Type: Posts; User: CableGuy

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    Re: Direct VRAM acces

    I meant using the geometry shader.
    You can't do it only using pixel/vertex shader.
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    Re: Direct VRAM acces

    What i mean is that you can treat data on the gpu however you like, and not be restricted for example to a specific vertex array or index array.

    Octree and BSP are meant to cull invisible...
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    Direct VRAM acces

    Direct acces to the vram in vertex/pixel/geometry shaders.

    This way you can create quite interesting things beside the fact that you could store any kind of information on the card(like an octree...
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